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  • == Looted Armor Components == * [[Acklay Hide (Looted Item)|Acklay Hide]]<br>
    3 KB (350 words) - 07:23, 14 May 2008
  • == Looted Schematic Object Listing == |[[A Razor Knuckler Schematic (Looted Item)|A Razor Knuckler Schematic]]
    21 KB (2,756 words) - 23:45, 31 October 2008
  • ...ttachments that you can put into socketed clothes. For every ten points of armor experimentation you put in clothes you will get one extra point to work wit Most of this is already covered in “The Complete Guide to Armor and Armorcrafting” stickied at the top of the armorsmith forums. But when
    13 KB (2,252 words) - 09:08, 4 June 2008
  • = Looted Items = * [[Looted Armor (Game Mechanics)|Looted Armor]]<br>
    3 KB (249 words) - 22:44, 27 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,679 words) - 14:33, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    6 KB (776 words) - 14:41, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    5 KB (678 words) - 14:47, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    12 KB (1,654 words) - 14:57, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    12 KB (1,654 words) - 15:01, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    6 KB (777 words) - 15:03, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,670 words) - 15:12, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,670 words) - 15:13, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,670 words) - 15:15, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,670 words) - 15:17, 31 May 2008
  • ...used by radial menu or by hot baring them. Other crafted items are used as components for other crafts or are decorative in nature. Some items, in particularly ...al numbers as well so as to prevent making mass production runs of similar components within factories.
    7 KB (1,058 words) - 19:37, 14 June 2009
  • * Create components for other professions to use A factory schematic is a way for your factory to mass-produce components that you need.
    34 KB (5,992 words) - 17:25, 14 June 2009
  • A Complete Guide to Armor and Armorsmithing This guide was created in order to provide both users and makers of armor with a comprehensive handbook about this highly important set of equipment.
    102 KB (16,944 words) - 19:15, 28 May 2010

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