Power Boost 1 (Source)

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Revision as of 00:50, 24 August 2007 by Ready (Talk | contribs) (New page: <pre> /powerBoost: Buff to Health, Action and Mind pools equal to 1/2 current Mind, excluding Mind buffs. Duration is 5min + ( 5min * (meditate skill mod/100)). Can throw specials while...)

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/powerBoost:
Buff to Health, Action and Mind pools equal to 1/2 current Mind, 
excluding Mind buffs. Duration is 5min + ( 5min * (meditate skill mod/100)). 
Can throw specials while power boosted. Power Boost must be started while 
meditating, but it is not necessary to remain in meditation during upramp.

1. Initial 50% reduction to Mind. Health and Action max values increase by 1/2 Mind.

2. 1 minute upramp. Health and Action 'heal' to boosted max. 
Mind heals to non-boosted level, then jumps to 150% Mind.

3. Plateau. 5 min + (5min *(meditate skill mod/100)).
Health, Action and Mind maintain boosted level.

4. 1 minute downramp. HAM depletes to normal levels over 1 
minute period. HAM pools damaged below normal max values remain at that value