Tame (Ability)

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Revision as of 07:48, 8 September 2007 by Ready (Talk | contribs) (Ability Breakdown & Details)

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Ability - Tame

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Description

/tame <target>: Allows you to try to tame a creature.

Command: /tame
CommandQueue Entry: tame (03F6DC90)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Creature Handler This document is related to the Creature Handler Profession.

Ability Breakdown & Details

Once you get close enough to start taming it you're going to want to start auto following it. Do this by typing /follow. So now you're Following it and you hit the Tame button.. Now what? This part can be summarized in a few quotes:

'Good.er.Boy?' 'Don't be scared.' 'Steady' 'Easy' 'Don't bite me.'

So 1 of 3 things is going to happen after you say 3 of these quotes. (It does it automatically) it's going to either A. Be tamed and able to be trained by you, its name will then turn pink to signify that it is now a pet. B. It will say 'Failed to tame creature' and it will ignore you and keep doing what its doing. C. It will say 'Failed to tame Creature' and it will lose its temper and start attacking you, Along with its parents most likely.



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0