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Description
/flamesingle2 <target>: This powerful ranged attack sends a blast of flame towards a target, causing high damage once it strikes. This is more powerful than Flame Single 1.
Command: /flameSingle2
CommandQueue Entry: flamesingle2 (EEAC16AD)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Commando
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This document is related to the Commando Profession.
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Ability Breakdown & Details
This is a single target ranged attack. This ability causes a fire dot effect when the target is hit. The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie 10 % of the damage in your combat log, and this damage does not scale with BF. There is also a dot giving the target wounds which is 2% of the initial damage, the wounding dot scales with BF. The flame dot lasts for 5 or 6 ticks ie 50 or 60 seconds (strange that, i was expecting it to be the same all the time).
A good guess (it is my guess so i am a bit biased) would be that the wound part of the DOT is increased by 1% for every point of battle fatigue.
Some examples:
10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound.
10.000 damage in spam, 100 BF. The tick will be 1000 damage and 400 wound.
10.000 damage in spam, 200 BF. The tick will be 1000 damage and 600 wound.
..
10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound.
For people interested in math the formula for the wound would in this case be:
Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 )
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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flamesingle2_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use your flamethrower to spray concentrated fire on %TT for %DI points of damage, but %ST blocks it!
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%TU uses a flamethrower to spray concentrated fire on you for %DI points of damage, but you block it!
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%TU uses a flamethrower to spray concentrated fire on %TT for %DI points of damage, but %ST blocks it!
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flamesingle2_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use your flamethrower to spray concentrated fire on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses a flamethrower to spray concentrated fire on you for %DI points of damage, but you counterattack!
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%TU uses a flamethrower to spray concentrated fire on %TT for %DI points of damage, but %ST counterattacks!
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flamesingle2_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use your flamethrower to spray concentrated fire on %TT for %DI points of damage, but %ST evades it.
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%TU uses a flamethrower to spray concentrated fire on you for %DI points of damage, but you evade it.
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%TU uses a flamethrower to spray concentrated fire on %TT for %DI points of damage, but %ST evades it.
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flamesingle2_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use your flamethrower to spray concentrated fire on %TT for %DI points of damage!
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%TU uses a flamethrower to spray concentrated fire on you for %DI points of damage!
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%TU uses a flamethrower to spray concentrated fire on %TT for %DI points of damage!
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flamesingle2_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your flamethrower misses %TT.
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%TU's flamethrower misses you.
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%TU's flamethrower misses %TT.
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Fly Text
Formula(s)
Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 )
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
1.0
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Action cost |
1.5
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Mind cost |
1.0
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Force cost |
0
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Damage |
8.0
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Delay Time |
4.0
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