SHIP06
Baselines - SHIP06
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BaseLine StructINT: ?? INT: ?? INT: ?? SHORT: ?? FLOAT: ?? FLOAT: Min Speed FLOAT: ?? FLOAT: ?? //Orientation floats: (see notes below) FLOAT: ?? FLOAT: ?? FLOAT: ?? // FLOAT: ?? FLOAT: Max Speed (see notes) LONG: Ship Object ID INT: ?? [1] INT: ?? INT: ?? [2] INT: ?? [1] INT: ?? Component CRC List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Component CRC } SHORT: ?? [3] SHORT: ?? SHORT: ?? SHORT: ?? FLOAT: Current Frontshield FLOAT: Current Backshield INT: ?? Deltas StructSample Packet05 00 0C 5F A7 68 04 5A D1 D6 13 00 ......._.h.Z.... 00 00 50 49 48 53 06 B6 00 00 00 17 00 6E 00 00 ..PIHS.......n.. 00 0F 00 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 ...string_id_tab 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 le.............. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 73 00 00 00 04 00 00 00 1F 00 ......s......... 00 00 07 00 00 00 07 00 00 00 15 00 00 00 00 00 ................ 00 00 00 04 FC 2E D7 00 01 00 00 00 3E 98 D3 79 ............>..y 00 02 00 00 00 CD E8 36 A4 00 04 00 00 00 FD 53 .......6.......S 08 B0 00 05 00 00 00 FD 53 08 B0 00 06 00 00 00 ........S....... 8F 6A A4 4C 00 07 00 00 00 91 D4 AB 5A 00 00 00 .j.L........Z... 00 00 00 00 00 00 00 75 44 00 00 75 44 00 00 00 .......uD..uD... 00 01 0A EA |
Variable DescriptionsObj_OperandCount = 18 Orientation Floats - have something to do with pitch/yaw/roll The first 2 floats have been seen to be the same. The last float has been seen as 1/2 of the first 2 floats. Default Values = { 10.472f,10.472f,5.23599f } These floats have also appeared in SHIP1. Max speed: This is the _real_ max speed value. The display value for max speed is in SHIP1. This Value * 10 = Max Speed. (ex. if this = 45. 45 * 10 = 450 max speed) [1] - These 2 ints could be the start of a new list. [2] - LENGTH FOR SOMETHING, swg will allocate this number of bytes [3] - these shorts might be 2 int's for lists. Notes(Ramsey's Break) This packet sets ShipObject components and attaches them to the chasis. It also makes the ship energy display. The components of the ship object are presented in the list, if the chasis isnt provided a debug warning will throw but not crash the client, saying that it needs to be attached. Ship components include a reactor, the reactors status (damaged, pristine etc) are also listed in this packet. Tags
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