Update Notes: 30 July 03

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Revision as of 03:43, 29 December 2006 by Snow (Talk | contribs) (Publish Details)

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Update Notes: 29 June 03 - Update Notes: 30 June 03 - Update Notes: 1 July 03 - Update Notes: 2 July 03 - Update Notes: 3 July 03
Update Notes: 8 July 03 - Update Notes: 17 July 03 - Update Notes: 22 July 03 - Update Notes: 30 July 03 - Update Notes: 1 August 03
Update Notes: 2 August 03 - Update Notes: 5 August 03 - Update Notes: 6 August 03

Publish Details

  • NOTE: We have disabled insurance costs. Thanks for your patience with us here.
  • Now limit user to having 3 open customer service tickets at one time, this should allow us to assist a great range of customers at a higher pace. Feel free to submit more tickets as your top issues get resolved.
  • Fixed movement rate of 'cat' type creatures like the Jax. Poor guy was running too slowly and being picked off like dogs.
  • Fixed bug where house terminals would not always show up.
  • Droid Modules now work again.
  • Endor, Yavin 4 and Dathomir are no build zones for everything except installations and camps. As designed, you will not be able to place houses on these planets. If you have a house, we recommend you pack it up and move before the Empire becomes aware of it.
  • Fixed bug where characters would warp to coordinate 0,0.
  • Resolved Changed /painicShot such that it can?t be executed over and over with little cost.
  • Relaxed limits on creating characters during heavy server load



Archived from [Official SWG Update Archive]