City Specialization SUI (Game Messages)

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Game Messages - Message Category

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Description

Template (Game Messages)

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25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

SUI Prompt

ID Path Filename Trigger Title Description Contents Button Notes Examples
city_specs_t /string/en/city/ city.stf City Specialization Example
city_specs_d /string/en/city/ city.stf At rank 3, a city can select an area of specialization (spec). A spec grants a certain set of bonuses that apply within the city borders in exchange for increased weekly maintenance. New spec types are earned through the Politician profession. The city's spec can only be set once per week, although it can be disabled at any time. Select a spec from the list below to learn more about it. When a spec is selected, the weekly city hall maintenance fee will increase by the indicated amount. Example
city_spec_cloning /string/en/city/ city.stf Clone Lab Example
city_spec_doctor /string/en/city/ city.stf Medical Center Example
city_spec_entertainer /string/en/city/ city.stf Entertainment District Example
city_spec_industry /string/en/city/ city.stf Manufacturing Center Example
city_spec_missions /string/en/city/ city.stf Improved Job Market Example
city_spec_research /string/en/city/ city.stf Research Center Example
city_spec_sample_rich /string/en/city/ city.stf Sample Rich Example
city_spec_stronghold /string/en/city/ city.stf Stronghold Example
null /string/en/city/ city.stf None Example
city_spec_cloning_d /string/en/city/ city.stf The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%. Presumably Displays in the description field when a player clicks on its respective content option in the sui window.
city_spec_doctor_d /string/en/city/ city.stf Medical healing is 10% more effective in a 'Medical Center'. Presumably Displays in the description field when a player clicks on its respective content option in the sui window.
city_spec_entertainer_d /string/en/city/ city.stf Entertainer healing is 10% more effective in an 'Entertainment District'. Presumably Displays in the description field when a player clicks on its respective content option in the sui window.
city_spec_industry_d /string/en/city/ city.stf Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures. Presumably Displays in the description field when a player clicks on its respective content option in the sui window.
city_spec_missions_d /string/en/city/ city.stf Missions taken in a city with an 'Improved Job Market' grant a 15% increase to their rewards. Presumably Displays in the description field when a player clicks on its respective content option in the sui window.
city_spec_research_d /string/en/city/ city.stf Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting. Presumably Displays in the description field when a player clicks on its respective content option in the sui window.
city_spec_sample_rich_d /string/en/city/ city.stf A sample rich city has a lot of highly accessable surface resources for manual collection. The sample rich city bestows a 20% bonus to sample sizes and a 10% bonus to extraction skill checks during resource collection using a survey tool. Presumably Displays in the description field when a player clicks on its respective content option in the sui window.
city_spec_stronghold_d /string/en/city/ city.stf A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players. Presumably Displays in the description field when a player clicks on its respective content option in the sui window.
null_d /string/en/city/ city.stf The city's specialization may be removed at any time, but you won't be able to set a new specialization until the timer restriction has expired. Are you sure you want to remove your city's specialization? Presumably Displays in the description field when a player clicks on its respective content option in the sui window.