Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
|
internal_command_string
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System Message Text
|
|
SUI Prompt 1
SUI PROMPT 6
Mission Terminals
Prompt 1: Slicing Mission Terminals Intro
This is the beginning prompt when first slicing the object.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Slicing
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terminal_0
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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You remove the terminal's rear access panel. A jumbled mess of conduits and cables press toward you. After rooting around for a bit, you find the flow regulator attached to the reward subsystem.
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blue_cable
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Cut the positive (blue) flow regulator cable.
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red_cable
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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|
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Cut the negative (red) flow regulator cable.
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use_clamp
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Shunt the power node with a molecular clamp.
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use_analyzer
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Install an analyzer node.
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/path/goes/here
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filename.stf
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Cancel
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/path/goes/here
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filename.stf
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Internal SUI label
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OK
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Prompt 3:
Molecular Clamp: Blue Wire Roll
This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
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/string/en/slicing/
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slicing.stf
|
Internal SUI label
|
Slicing
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terminal_clamp_0
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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You gently fuse the molecular clamp to the reward subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
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blue_cable
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Cut the positive (blue) flow regulator cable.
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red_cable
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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|
|
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Cut the negative (red) flow regulator cable.
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use_clamp
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Shunt the power node with a molecular clamp.
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use_analyzer
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Install an analyzer node.
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/path/goes/here
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filename.stf
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Cancel
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/path/goes/here
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filename.stf
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Internal SUI label
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OK
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Prompt 4:
Molecular Clamp: Red Wire Roll
This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
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Slicing
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terminal_clamp_1
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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You gently fuse the molecular clamp to the reward subsytem regulator. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
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blue_cable
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Cut the positive (blue) flow regulator cable.
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red_cable
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Cut the negative (red) flow regulator cable.
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use_clamp
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Shunt the power node with a molecular clamp.
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use_analyzer
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Install an analyzer node.
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/path/goes/here
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filename.stf
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Cancel
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/path/goes/here
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filename.stf
|
Internal SUI label
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|
OK
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Prompt 5:
Analyzer Node: Blue Wire Roll
This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
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terminal_analyze_0
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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You carefully integrate the analyzer node into the reward subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to subsystem regulator.'
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blue_cable
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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Cut the positive (blue) flow regulator cable.
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red_cable
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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|
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Cut the negative (red) flow regulator cable.
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use_clamp
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/string/en/slicing/
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slicing.stf
|
Internal SUI label
|
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Shunt the power node with a molecular clamp.
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use_analyzer
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
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Install an analyzer node.
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/path/goes/here
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filename.stf
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Cancel
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/path/goes/here
|
filename.stf
|
Internal SUI label
|
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OK
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Prompt 6:
Analyzer Node: Red Wire Roll
This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
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|
terminal_analyze_1
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/string/en/slicing/
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slicing.stf
|
Internal SUI label
|
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You carefully integrate the analyzer node into the reward subsystem. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to subsystem regulator.'
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blue_cable
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/string/en/slicing/
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slicing.stf
|
Internal SUI label
|
|
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Cut the positive (blue) flow regulator cable.
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red_cable
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
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Cut the negative (red) flow regulator cable.
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use_clamp
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
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Shunt the power node with a molecular clamp.
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use_analyzer
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
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Install an analyzer node.
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/path/goes/here
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filename.stf
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|
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Cancel
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/path/goes/here
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filename.stf
|
Internal SUI label
|
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OK
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Prompt 7:
Final Cut: Blue Wire Precut
This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
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/string/en/slicing/
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slicing.stf
|
Internal SUI label
|
Slicing
|
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terminal_1
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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|
The reward subsystem is partially rerouted. A little bit more work and you should be able to convince this thing to give you a higher payout.
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blue_cable_cut
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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The positive (blue) regulator cable is cut.
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red_cable
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/string/en/slicing/
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slicing.stf
|
Internal SUI label
|
|
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Cut the negative (red) flow regulator cable.
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/path/goes/here
|
filename.stf
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Cancel
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/path/goes/here
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filename.stf
|
Internal SUI label
|
|
|
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OK
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Prompt 8:
Final Cut: Red Wire Precut
This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
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terminal_1
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
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The reward subsystem is partially rerouted. A little bit more work and you should be able to convince this thing to give you a higher payout.
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|
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blue_cable
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
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Cut the positive (blue) flow regulator cable.
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red_cable_cut
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/string/en/slicing/
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slicing.stf
|
Internal SUI label
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The negative (red) regulator cable is cut.
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/path/goes/here
|
filename.stf
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Cancel
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/path/goes/here
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filename.stf
|
Internal SUI label
|
|
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OK
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Prompt 9: Failure
This is the prompt given if the player chooses the wrong wire to cut.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
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terminal_fail
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
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You were unable to slice into the terminal.
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/string/en/slicing/
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slicing.stf
|
Internal SUI label
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
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|
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/path/goes/here
|
filename.stf
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Cancel
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/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
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OK
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Prompt 10: Success
This is the prompt given when the player chooses the last correct wire and finishes slicing the item.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
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terminal_success
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
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You have managed to slice into the terminal. Your next mission reward will be increased.
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/string/en/slicing/
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slicing.stf
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Internal SUI label
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
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|
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/path/goes/here
|
filename.stf
|
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Cancel
|
|
|
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/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
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|
SUI Prompt 7
Keypad Terminals
Prompt 1: Slicing Keypad Termnial Intro
This is the beginning prompt when first slicing the object.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_0
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
The panel hinges down to reveal several transistors and a pair of wires snaking through the machinery to the magnetic door lock.
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blue_cable
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the positive (blue) flow regulator cable.
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red_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the negative (red) flow regulator cable.
|
use_clamp
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Shunt the power node with a molecular clamp.
|
use_analyzer
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Install an analyzer node.
|
|
/path/goes/here
|
filename.stf
|
|
|
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Cancel
|
|
|
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/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Prompt 3:
Molecular Clamp: Blue Wire Roll
This prompt follows the molecular clamp choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the blue wire in order to successfully progress.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_clamp_0
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights blue, indicating you must cut the positive power cable.
|
|
|
|
blue_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the positive (blue) flow regulator cable.
|
red_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the negative (red) flow regulator cable.
|
use_clamp
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Shunt the power node with a molecular clamp.
|
use_analyzer
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Install an analyzer node.
|
|
/path/goes/here
|
filename.stf
|
|
|
|
Cancel
|
|
|
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Prompt 4:
Molecular Clamp: Red Wire Roll
This prompt follows the molecular clamp choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_clamp_1
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
You gently fuse the molecular clamp to the security subsytem regulator. A small indicator light on the clamp lights red, indicating you must cut the negative power cable.
|
|
|
|
blue_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the positive (blue) flow regulator cable.
|
red_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the negative (red) flow regulator cable.
|
use_clamp
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Shunt the power node with a molecular clamp.
|
use_analyzer
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Install an analyzer node.
|
|
/path/goes/here
|
filename.stf
|
|
|
|
Cancel
|
|
|
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Prompt 5:
Analyzer Node: Blue Wire Roll
This prompt follows the Analyzer Node choice line and displays if the system rolls a Blue Wire cutting option for the player. The player will need to cut the Blue wire in order to successfully progress.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_analyze_0
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
You carefully integrate the analyzer node into the security system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of positive power flow to anti-tampering device.'
|
|
|
|
blue_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the positive (blue) flow regulator cable.
|
red_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the negative (red) flow regulator cable.
|
use_clamp
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Shunt the power node with a molecular clamp.
|
use_analyzer
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Install an analyzer node.
|
|
/path/goes/here
|
filename.stf
|
|
|
|
Cancel
|
|
|
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Prompt 6:
Analyzer Node: Red Wire Roll
This prompt follows the Analyzer Node choice line and displays if the system rolls a Red Wire cutting option for the player. The player will need to cut the red wire in order to successfully progress.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_analyze_1
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/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
You carefully integrate the analyzer node into the security system. After a few seconds, a scratchy electronic voice in the node says 'Analysis Complete: High probability of negative power flow to anti-tampering device.'
|
|
|
|
blue_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the positive (blue) flow regulator cable.
|
red_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the negative (red) flow regulator cable.
|
use_clamp
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Shunt the power node with a molecular clamp.
|
use_analyzer
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Install an analyzer node.
|
|
/path/goes/here
|
filename.stf
|
|
|
|
Cancel
|
|
|
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Prompt 7:
Final Cut: Blue Wire Precut
This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a blue wire to be cut, and the player has done so already. Now all that remains is to cut the red wire.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_1
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
You cut one of the wires. You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
|
|
|
|
blue_cable_cut
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
The positive (blue) regulator cable is cut.
|
red_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the negative (red) flow regulator cable.
|
|
/path/goes/here
|
filename.stf
|
|
|
|
Cancel
|
|
|
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Prompt 8:
Final Cut: Red Wire Precut
This is the final event prompt that occurs in which a player has to make a choice. This last prompt will display for whichever tool is chosen, whether a molecular clamp or analyzer node was used.In this case, the outcome was that the system chose a red wire to be cut, and the player has done so already. Now all that remains is to cut the blue wire.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_1
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
You cut one of the wires. You seem to have selected the correct one as the locking mechanism didn't auto-disable itself.
|
|
|
|
blue_cable
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
Cut the positive (blue) flow regulator cable.
|
red_cable_cut
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
The negative (red) regulator cable is cut.
|
|
/path/goes/here
|
filename.stf
|
|
|
|
Cancel
|
|
|
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Prompt 9: Failure
This is the prompt given if the player chooses the wrong wire to cut.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_fail
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
Unable to successfully slice the keypad, you realize that the only way to reset it is to carefully repair what damage you have done.
|
|
|
|
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
|
/path/goes/here
|
filename.stf
|
|
|
|
Cancel
|
|
|
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Prompt 10: Success
This is the prompt given when the player chooses the last correct wire and finishes slicing the item.
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Window Contents
|
title
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
Slicing
|
|
|
|
|
keypad_success
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
You have managed to slice the power from the magnetic locks. The door is now open.
|
|
|
|
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
|
/string/en/slicing/
|
slicing.stf
|
Internal SUI label
|
|
|
|
|
|
|
/path/goes/here
|
filename.stf
|
|
|
|
Cancel
|
|
|
|
/path/goes/here
|
filename.stf
|
Internal SUI label
|
|
|
|
OK
|
|
|
Combat Chat Spam
Fly Text
Radial
Slicing Radial on objects
Related Information:
Also see GCW documentation on slicing base terminals.
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
|
slice
|
/string/en/slicing/
|
slicing.stf
|
internal_command_string
|
Slice
|
|
Example
|
|
Formula(s)
Needs formula to calculate probability of getting particular results in encumberance/efficiency, damage , and speed in items.
Formula is also needed for determining loot distribution in the locked containers.
Source References
|