Difference between revisions of "Action Shot 2 (Ability)"

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(Ability Multipliers)
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== Description ==
 
== Description ==
/actionshot2 <target>: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.  This is more powerful than Action Shot 1.
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[[actionshot2 (45061078)|/actionShot2]] <target>: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates.  This is more powerful than Action Shot 1.
<br><br>'''Command:''' /actionShot2
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<br><br>'''Command:''' [[actionshot2 (45061078)|/actionShot2]]
 
<br>'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]'''
 
<br>'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]'''
 
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Revision as of 23:28, 9 January 2008

Ability - Action Shot 2

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Description

/actionShot2 <target>: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates. This is more powerful than Action Shot 1.

Command: /actionShot2
CommandQueue Entry: actionshot2 (45061078)

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Carbineer This document is related to the Carbineer Profession.

Ability Breakdown & Details

This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
debilitatingshot_block /string/en/ cbt_spam.stf internal_command_string You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it! %TU uses Debilitating Shot on you for %DI points of damage, but you block it! %TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!
debilitatingshot_counter /string/en/ cbt_spam.stf internal_command_string You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks! %TU uses Debilitating Shot on you for %DI points of damage, but you counterattack! %TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!
debilitatingshot_evade /string/en/ cbt_spam.stf internal_command_string You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Debilitating Shot on you for %DI points of damage, but you evade it. %TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it.
debilitatingshot_hit /string/en/ cbt_spam.stf internal_command_string You use Debilitating Shot on %TT for %DI points of damage! %TU uses Debilitating Shot on you for %DI points of damage! %TU uses Debilitating Shot on %TT for %DI points of damage!
debilitatingshot_miss /string/en/ cbt_spam.stf internal_command_string Your Debilitating Shot misses %TT. %TU's Debilitating Shot misses you. %TU's Debilitating Shot misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide http://somelink1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 2.0
Action cost 1.25
Mind cost 0.5
Force cost 0
Damage 3.0
Delay Time 1.7