Difference between revisions of "Apply Disease (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
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*Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point.
 
*Area of effect abilities do not hit incapacitated/dead targets.
 
*Area of effect abilities do not hit incapacitated/dead targets.
  

Revision as of 21:38, 15 September 2007

Ability - Apply Disease

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Description

/applydisease <target>: This command will enable you to attack your target with disease, if you have the proper item.

Command: /applyDisease
CommandQueue Entry: applydisease (AF5E4D90)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Combat Medic This document is related to the Combat Medic Profession.

Ability Breakdown & Details

  • Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point.
  • Area of effect abilities do not hit incapacitated/dead targets.
  • Droids and Vehicles/AT-STs are not affected by cm abilities


Q: How much damage will my disease do?

A: Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))

Each tick causes an amount of battle fatigue incurred equal to the rate of:

Battle fatigue incurred = base tick damage * .075



Q: What is the natural Resist rating?

A: Every player and Mob now has a 5% chance to always hit or always miss, regardless of the Potency of your meds.


Q: What should I get my potency to for PvE?

A: It has been said that the base potency for a 50/50 chance at sticking in PvE is 120ish. Consensus is that the number is actually lower, as with a 120ish Potency poison you seem to stick at least 90% of the time.


Q: How long does it take for a disease to 'tick'?

A: After application, it takes 40 seconds before the first 'tick'. The disease will then tick every 40 seconds thereafter.


Q: Can I put poison and disease on the same creature?

A: Yes.

Q: Can I stack diseases

A: You can have one disease per bar. Including secondaries, this would allow a total of 9 diseases on any single target

Currently undergoing testing, this may have changed, update will soon follow.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Combat Chat Spam

Fly Text

Formula(s)

Disease Damage


Real tick damage = ((disease effectiveness) * (1 + (CM effectiveness) / 100)) * (1 + (target battle fatigue / 100))

Each tick causes an amount of battle fatigue incurred equal to the rate of:

Battle fatigue incurred = base tick damage * .075

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0