Difference between revisions of "Area Track (Ability)"

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<br><br>'''Command:''' /areatrack
 
<br><br>'''Command:''' /areatrack
 
<br>'''CommandQueue Entry:''' '''[[areatrack (AA4E8A8C)]]'''
 
<br>'''CommandQueue Entry:''' '''[[areatrack (AA4E8A8C)]]'''
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{|
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|-
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||
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[[image:Ranger-AreaTrack2.jpg|200px|thumb|Area Track]]
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||
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[[Image:Ranger-AreaTracking.jpg|200px|thumb|Area Track]]
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|-
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||
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[[image:Ranger-areatrack3.gif|200px|thumb|Area Track]]
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||
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[[Image:Ranger-AreaTrack4.jpg|200px|thumb|Area Track]]
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|}
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|valign=top|
 
|valign=top|
  
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{| align="center"
 
{| align="center"
 
|-
 
|-
||{{D0%}}
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||{{D75%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
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|}
 
|}
  
= Ability Breakdown & Details =
+
== System Messages ==
  
{| border="0" width="100%" cellpadding=6
+
* [[Area Track (Game Messages)|Area Track]]
|-
+
|valign=top|
+
  
==Ability Flow==
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== SUI Prompts ==
{| align="center"
+
|-
+
||
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
+
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
+
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
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        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
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</graphviz>
+
|}
+
==System Messages==
+
  
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|-
 
||ID Value
 
||/path/goes/here/
 
||filename.stf
 
||internal_command_string
 
||System Message Text
 
|-
 
|}
 
|}
 
  
==SUI Prompt==
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* [[Area Track Type (Game Messages)|Area Track Type]]
 +
* [[Area Track Results (Game Messages)|Area Track Results]]
  
{| align="center"
+
== Ability Breakdown & Details ==
|-
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||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''
+
  
|- align="center"
 
||1
 
||/path/goes/here
 
||filename.stf
 
||Internal SUI label
 
||SUI Window Description
 
||SUI Window Label
 
||SUI Button Label
 
||SUI Button Label
 
||SUI Button Label
 
|-
 
|}
 
|}
 
  
==Combat Chat Spam==
 
  
{| align="center"
+
Area Track Abilities
|-
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/area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill. Area Track can only be done outside and while stationary.
||
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{| class="wikitable"
+
|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
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|- align="center"
+
||
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ID Value
+
||
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/path/goes/here/
+
||
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filename.stf
+
||
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internal_command_string
+
||
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System Message Text
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||
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test
+
||
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test3
+
  
|-
 
|}
 
|}
 
  
==Fly Text==
 
  
{| align="center"
+
When the /areatrack command is issued, a window prompt is made that asks the player to choose what they want to track (based on our skills); Animal, NPC, or PC. Then the player selects what they want to track and there is an searching animation. After 4 seconds, A list of results is then shown displaying all mobs in the radius, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if the player has the appropriate skill boxes trained.
|-
+
||
+
{| class="wikitable"
+
|- align="center" style="background-color:#ffffcc;"
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
|-align="center"
+
||ID Value
+
||/path/goes/here/
+
||filename.stf
+
||internal_command_string
+
||System Message Text
+
|-
+
|}
+
|}
+
  
==Formula(s)==
+
The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow. Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry.  Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly.
  
* '''1 + 1 = 3'''
+
Different tracking abilities become available to the ranger at certain skill levels:
  
* '''2 - 2 + 2 = 3'''
+
* Novice -- animals
 +
* Tracking I -- animals with compass direction
 +
* Tracking II -- animals & NPCs with compass direction
 +
* Tracking III -- animals & NPCs -- Compass direction and distance
 +
* Tracking IV -- Animals, NPCs & Players -- Compass direction and distance
 +
* Master ranger - No additional benefits to the tracking skill
 +
 
 +
 
 +
{| border="0" width="100%" cellpadding=6
 +
|-
 +
|valign=top|
  
 
==Source References==
 
==Source References==
Line 148: Line 88:
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[Berserk_Source1|Source1]]||[[somelink1 Source1]]
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||[[Area Track 1 (Source)|Source 1]]||[[Area Track Context 1 (Source)|Source 1]]
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|- align="center"
 +
||[[Area Track 2 (Source)|Source 2]]||[[Area Track Context 2 (Source)|Source 2]]
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|- align="center"
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||[[Area Track 3 (Source)|Source 3]]||[[http://soe.lithium.com/board/message?board.id=ranger&message.id=61653 Source 3]]
 +
|- align="center"
 +
||[[Area Track 4 (Source)|Source 4]]||[[Area Track Context 4 (Source)|Source 4]]
 
|- align="center"
 
|- align="center"
||[[Berserk_Source2|Source2]]||[[somelink2 Source2]]
 
|-
 
|}
 
|}
 
 
|valign="top"|
 
 
== Ability HAM Costs ==
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''Modifier'''||'''Value'''
 
|-
 
||Health Cost||align="center" |0
 
|-
 
||Action Cost||align="center" |0
 
|-
 
||Mind Cost||align="center" |0
 
|-
 
||Force Cost||align="center" |0
 
|-
 
|}
 
|}
 
== Ability Multipliers ==
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''Modifier'''||'''Value'''
 
|-
 
||Health cost||align="center" |0
 
|-
 
||Action cost||align="center" |0
 
|-
 
||Mind cost||align="center" |0
 
|-
 
||Force cost||align="center" |0
 
|-
 
||Damage||align="center" |0
 
|-
 
||Delay Time||align="center" |0
 
|-
 
|}
 
 
|}
 
|}
 
|}
 
|}

Latest revision as of 03:28, 29 August 2009

Ability - Area Track

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Description

/areatrack: Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region recently.

Command: /areatrack
CommandQueue Entry: areatrack (AA4E8A8C)


Area Track
Area Track
Area Track
Area Track



Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

System Messages

SUI Prompts

Ability Breakdown & Details

Area Track Abilities /area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill. Area Track can only be done outside and while stationary.


When the /areatrack command is issued, a window prompt is made that asks the player to choose what they want to track (based on our skills); Animal, NPC, or PC. Then the player selects what they want to track and there is an searching animation. After 4 seconds, A list of results is then shown displaying all mobs in the radius, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if the player has the appropriate skill boxes trained.

The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow. Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry. Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly.

Different tracking abilities become available to the ranger at certain skill levels:

  • Novice -- animals
  • Tracking I -- animals with compass direction
  • Tracking II -- animals & NPCs with compass direction
  • Tracking III -- animals & NPCs -- Compass direction and distance
  • Tracking IV -- Animals, NPCs & Players -- Compass direction and distance
  • Master ranger - No additional benefits to the tracking skill


Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2
Source 3 [Source 3]
Source 4 Source 4