Area Track (Ability)

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Ability - Area Track

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Description

/areatrack: Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region recently.

Command: /areatrack
CommandQueue Entry: areatrack (AA4E8A8C)

Related Tags

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Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

Area Track Abilities /area track granted at novice ranger. Range is a fixed/max number of 500m and does not increase with skill.


When the /areatrack command is issued, a window prompt is made that asks the player to choose what they want to track (based on our skills); Animal, NPC, or PC. Then the player selects what they want to track and there is an animation. A list of results is then shown, or a message saying there is nothing to track in the area. The list or results consists of a the MOB type; displayed as the full critter name including the baby tag if it is one, or the NPC name incliding it's type [such as Ophelia (a Nightsister Ranger)], or a Player's name (no title or faction affiliation is displayed) and a direction and distance, if the player has the appropriate skill boxes trained.

The developers decided that Tracking should be a challenge to the player, and did not provide a simple waypoint to follow. Tracking does provide direction and distance in the higher skill levels which make it easier to locate the quarry. Tracking can NOT find what the server has not spawned yet. This means that you need to have been in the area long enough for a critter to spawn. Ex. You can not fly into an area on a speeder and jump off and track. The server takes a moment to recognize that you are there and will then spawn accordingly

Novice -- animals 0010 -- animals with compass direction 0020 -- animals & NPCs with compass direction 0030 -- animals & NPCs -- Compass direction and distance 0040 -- Animals, NPCs & Players -- Compass direction and distance Master ranger - No additional benefits to the tracking skill



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0