Artisan Clothing (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Artisan Clothing Mechanics

Items Affected

Bandolier

Ammo Bandolier
Droidsmith's Tool Set
Mercenary Bandolier
Multipocket Bandolier
Rank Sash
Two-Strap Bandolier
Weaponsmith's Tool Set


Belt

Black Leather Belt
Bristle Hide Belt
Cartridge Belt
Decorated Belt
Demolitionist's Belt
Dignified Belt
Fancy Belt
Grenadier's Belt
Leather Belt
Simplified Belt
Small Pocket Belt
Strap Belt
Suit Belt
Utility Belt
Widebuckle Belt
Workman's Belt



Bodysuit

Fighter Flightsuit
Heavy Flightsuit
Infiltration Suit
Ithorian Athletic Gear
Ithorian Comfort-Flex
Ithorian Leather Gear
Ithorian Nath-Nath Ball Outfit
Ithorian Technical Suit
Ithorian Tight Fit Jumpsuit
Reinforced Jumpsuit
Revealing Fleshwrap
Tactical Skinsuit
Trader's Flightsuit
Transport Flightsuit


Cloak

Cloak (Hood Up)
Cloak


Dress

Cloaked Dress
Councilman's Robe
Decorative Dress
Doctor's Dress
Elegant Gown
Exotic Leotard
Exquisite Dancer's Leotard
Exquisite Gown
Formal Gown
Grand Ball Gown
Grand Healer's Robe
Intricate Dress
Ithorian Elder's Dress
Longsleeve Gown
Loose Dress
Luxurious Gown
Patterned Slip Dress
Pleated Dress
Robe
Sleeveless Dress
Smock


Footwear

Dress Shoes
Dress Slippers
High Quality Boots
Paneled Boots
Sandals
Sneakers
Snow Boots
Standard Boots
Sturdy Boots
Thermal Boots
Uniform Boots
Women's Shoes


Handwear

Cold Weather Gloves
Heavy Gloves
Ithorian Leather Work Gloves
Leather Gloves
Leather Work Gloves
Link-Steel Reinforced Gloves
Long Leather Gloves
Long Uniform Gloves
Tipless Gloves
Workman's Gloves


Headwear

Bake Master's Cap
Decorative Headdress
Grand Twi'lek Headpiece
Ithorian Ceremonial Garb
Ithorian Newsboy
Ithorian Racing Gear
Ithorian Religious Cap
Kitchen Master's Hat
Large Headwrap
Lekku Ys'rak
Pouffy Ithorian Chef Hat
Small Ithorian Chef Hat
Sunguard
Swoop Helm
Twi'lek Bone Crest
Twi'lek Lekku Wrap
Twi'lek Noble's Crest
Warm Hat



Jacket

Pants

Robe

Shirt

Skirt

Vest

Wearable Container

Wookiee Garb

Experimentation Lines

These items have no experimentation available

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Condition:

This attribute is present on most wearables and indicates the current hitpoints remaining on the items. The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. A wearable that reaches 0 condition can still be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. Items at 0 condition cannot be repaired.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Skill Mods:

This attribute is found on any item in which skill modifiers and/or BE clothing tissue enhanced synthetic cloth/reinforced fiber panels have been placed onto it. For player crafted items with sockets, this attribute can be created on the item if the player adds a skill tape or attachment or Bio Engineer Tissue enhanced component to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represent bonuses to a player's skills up to a maximum of 25. Player Crafted wearables are allowed up to 6 different modifiers on items.


Attributes available to this category include:




Sockets available

This attribute appears only on wearables that can contain sockets. Jewelry, personal shield generators and all looted items are not allowed to have sockets. Sockets allow for the placement of attachments into the item. Attachments such as clothing and armor attachments add skill modifier bonuses to an item. Each attachment will consume one socket. As sockets are used up, their count will decrease and eventually the attribute will be removed once the last socket is used. Items that can contain suckets may hold anywhere from 0 to up to 4 sockets total.



Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


***Special Note***

This attribute appears when a player places an item within an anti decay kit.



Transferred Component Attributes

The following attributes are those that appear on the synthetic cloth and reinforced fiber panel material when the player places a bio engineer tissue component in them. Each Synthetic Cloth or Reinforced Fiberplast Panel can contain one matching tissue, therefore only one set of attributes can be passed on to each panel or cloth slot within clothing items. These items are then transferred into the clothing items that are able to accept synthetic cloth and reinforced fiber panels


  • Bleeding Resistance
  • Camouflage
  • Cover
  • Defense vs. Stun
  • Injury Treatment
  • Intimidation
  • Mask Scent
  • Melee Defense
  • Taming Vicious Creatures
  • Taming Wild Creatures
  • Warcry
  • Wound Healing (Music)
  • Wound Healing (Dancing)
  • Wound Treatment

Source References

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