Difference between revisions of "Auto-Repair Module Usage (Game Mechanics)"

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(Auto-Repair Module Mechanics)
(Using Auto-Repair)
 
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Auto-repair modules give a droid the ability to repair a set amount of droid damage to itself and any other droid within 32 meters. The Auto-Repair rating is the amount of damage that the droid will repair every 10 seconds. Auto-Repair modules can repair up to 25 points of damage per module added to the droid for a total of 150 repair points per 10 second cycle to all friendly player droids in the area. No consent is needed nor do the targets have to be grouped with the repair droid owner. The amount of repair points per module of course is limited to the quality rating of the component.  
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Auto-repair modules give a droid the ability to repair a set amount of droid damage to itself and any other droids owned by grouped players within 32 meters. The Auto-Repair rating is the amount of damage that the droid will repair every 10 seconds. Auto-Repair modules can repair up to a total of 150 points of health, action and mind damage per 10 second cycle to all Grouped friendly player droids in the area. The amount of repair points per module of course is limited to the quality rating of the component.
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The effects from multiple droids using auto repair modules at once stacks so it is possible to have multiple healing going on simultaneously. If a droid is incapacitated, it cant have its ham pools healed by other droids with the auto repair module activated. The incapacitated droid must be revived before it will gain ham. If the droid becomes incapacitated while the module is on, it will stop healing itself. The healing icon appears over on top of healed droids as well.
  
 
The Auto-Repair Module has an on/off toggle that is located in the Droids radial. While active, every 10 seconds a healing symbol will be seen passing over your droid. The Droid will heal for the number of points that it is rated for. While this module is toggled on, it will drain the battery charge faster than the standard 4 hour rate. Use of this module reduces the battery life to 2 hours, from 4 hour.
 
The Auto-Repair Module has an on/off toggle that is located in the Droids radial. While active, every 10 seconds a healing symbol will be seen passing over your droid. The Droid will heal for the number of points that it is rated for. While this module is toggled on, it will drain the battery charge faster than the standard 4 hour rate. Use of this module reduces the battery life to 2 hours, from 4 hour.
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To use the Auto-Repair Module, simply use the [[media:DroidMenuRadial.jpg|'''Auto-repair On/Off''']] option in the radial menu on the droid. Additionally the droid can be programmed to use a voice or /tellpet command to initiate a repair. Droids with repair modules operate off of the Do Trick Two label. The default command for "conversation" droids such as protocols, LE and surgical models is "repair" which is situation by the Do Trick Two label in the command list and datapad. Other droids are programed using standard methods with the Program menu. To begin programming the droid, the player must open the Program menu, then select the Repair Other Droid option. Following this the player may then use a command string, which will appear by Do Trick Two in the droid command list and datapad for the droid. Players may customize their own command string for this.
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== Using Auto-Repair ==
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The auto-repair module can be used through The radial menu.
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'''Radial Menu Usage'''
  
example :
 
  
* Your Droid with a repair module is still named 'Bob' and you programmed the 'repair' command with 'Bob repair'.
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1. Use the [[media:DroidMenuRadial.jpg|'''Auto-repair On/Off''']] option in the radial menu on the droid. This toggles the auto repair on or off.
* You target the Droid to repair.
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* You type 'Bob repair' (the owner of the damaged Droid doesn't need to consent or to be in you group).
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* Your Droid will then go brievly towards the targeted Droid, then a '*repaired*' will appear over the repaired Droid's head and in your Chat Window, meaning repairing was successfull.
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==Source References==
 
==Source References==

Latest revision as of 13:35, 25 October 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Auto-Repair Module Mechanics

Auto-repair modules give a droid the ability to repair a set amount of droid damage to itself and any other droids owned by grouped players within 32 meters. The Auto-Repair rating is the amount of damage that the droid will repair every 10 seconds. Auto-Repair modules can repair up to a total of 150 points of health, action and mind damage per 10 second cycle to all Grouped friendly player droids in the area. The amount of repair points per module of course is limited to the quality rating of the component.


The effects from multiple droids using auto repair modules at once stacks so it is possible to have multiple healing going on simultaneously. If a droid is incapacitated, it cant have its ham pools healed by other droids with the auto repair module activated. The incapacitated droid must be revived before it will gain ham. If the droid becomes incapacitated while the module is on, it will stop healing itself. The healing icon appears over on top of healed droids as well.

The Auto-Repair Module has an on/off toggle that is located in the Droids radial. While active, every 10 seconds a healing symbol will be seen passing over your droid. The Droid will heal for the number of points that it is rated for. While this module is toggled on, it will drain the battery charge faster than the standard 4 hour rate. Use of this module reduces the battery life to 2 hours, from 4 hour.


Using Auto-Repair

The auto-repair module can be used through The radial menu.


Radial Menu Usage


1. Use the Auto-repair On/Off option in the radial menu on the droid. This toggles the auto repair on or off.

Source References

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