Difference between revisions of "Bone Armor Right Bicep (Schematic)"

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(New page: {{PageCleanup}} {{PageHeader|Schematic|Bone Armor Right Bicep}} {| border="0" width="90%" cellpadding=6 |- |valign=top| ==Details== {{CraftingSpec |Bone Armor Right Bicep |Schematic...)
 
 
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==Details==
 
==Details==
 
 
 
 
 
{{CraftingSpec
 
{{CraftingSpec
|Bone Armor Right Bicep
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|Bone Armor Right Bicep|A piece of bone armor. Bone armor comes from an armorsmith who has collected enough resources from the carcases of animals to create armor. Depending on the type of animal bone used, and the skill of the armorsmith, armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory. Most armor has encumberance and will decrease some of your maximum statistics when worn. Superior armor provides greater protection while minimizing this disadvantage.|12|Requires Generic Crafting Tool|3|130|136|General Crafting|Armor|Arm Armor|Engineering III: Advanced Concepts}}
|Schematic Description
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|12
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|Requires Generic Crafting Tool
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|1
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|Schematic Granted XP
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|130
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|General Crafting
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|Armor}}
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== Schematic ==
 
== Schematic ==
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{|align="center"
 
{|align="center"
 
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||{{D75%}}
 
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||{{ProfessionTagOther|Artisan}}
 
||{{ProfessionTagOther|Artisan}}
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{{ExperimentalProps
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Durability
 
|ExpProperty01    = Experimental Durability
|ExpSubProperty01 = Armor Action Encumberance
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|ExpSubProperty01 = Armor Action Encumbrance
 
|attribute01a    = Malleability
 
|attribute01a    = Malleability
 
|value01a        = 50%
 
|value01a        = 50%
 
|attribute01b    = Overall Quality
 
|attribute01b    = Overall Quality
 
|value01b        = 50%
 
|value01b        = 50%
|ExpSubProperty02 = Armor Health Encumberance
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|ExpSubProperty02 = Armor Health Encumbrance
 
|attribute02a    = Malleability
 
|attribute02a    = Malleability
 
|value02a        = 50%
 
|value02a        = 50%
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|attribute03b    = Unit Toughness
 
|attribute03b    = Unit Toughness
 
|value03b        = 50%
 
|value03b        = 50%
|ExpSubProperty04 = Armor Mind Encumberance
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|ExpSubProperty04 = Armor Mind Encumbrance
 
|attribute04a    = Malleability
 
|attribute04a    = Malleability
 
|value04a        = 50%
 
|value04a        = 50%
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1. Auxillery Coverage<br>
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1. Auxiliary Coverage<br>
 
2. Body<br>
 
2. Body<br>
 
3. Inner Liner<br>
 
3. Inner Liner<br>
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Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is the following:
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Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.
 
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* Experimental Durability
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** Armor Action Encumberance
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*** 50% MA
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*** 50% OQ
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** Armor Health Encumberance
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*** 50% MA
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*** 50% OQ
+
** Armor Integrity
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*** 50% OQ
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*** 50% UT
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** Armor Mind Encumberance
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*** 50% MA
+
*** 50% OQ
+
 
+
* Experimental Quality
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** Armor Effectiveness
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*** 50% OQ
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*** 50% SR
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* Experimental Resistance
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** Armor Special Effectiveness
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*** 50% OQ
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*** 50% SR
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* Misc
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** Armor Special Integrity
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*** 50% OQ
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*** 50% SR
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{| align="center"
 
{| align="center"
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{| align="center"
 
{| align="center"
 
|-
 
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||[[Image:SchematicImageName(Pic3).jpg|200px]]
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||[[Image:BoneArmorRBicepSWGC.jpg|200px]]
 
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==Source References==
 
==Source References==
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://www.swgalaxies.net/database/index.php?id=206
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 18:33, 11 May 2010





Schematic - Bone Armor Right Bicep

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Bone Armor Right Bicep
Data: A piece of bone armor. Bone armor comes from an armorsmith who has collected enough resources from the carcases of animals to create armor. Depending on the type of animal bone used, and the skill of the armorsmith, armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory. Most armor has encumberance and will decrease some of your maximum statistics when worn. Superior armor provides greater protection while minimizing this disadvantage.
Complexity: 12
Required Tool: Requires Generic Crafting Tool
Schematic Data Size: 3
Granted XP: 130
Practice XP: 136
XP Type: General Crafting
Crafting Tool Tab: Armor
Item Category: Arm Armor
Skill Required: Engineering III: Advanced Concepts


Schematic

Res bone.png
Auxiliary Coverage
Bone 15
Res hide.png
Body
Hide 15
Res hide.png
Inner Liner
Hide 15
Res metal.png
Hardware and Attachments
Metal 10
Res petrochem inert.png
Bindings and Reinforcement
Inert Petrochemical 5
Res hide.png
Padding
Hide 5
Res component.png
Armor
Bone Armor Segment 1
Res component.png
Load-bearing Harness
Synthethic Cloth 1
Res component.png
Reinforcement
Fiberplast Panel 1

Related Tags

75% This document is nearing completion.

Artisan This document is related to the Artisan Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.


1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement


Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.

BoneArmorRightBicep-Schematic-2003.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

BoneArmorRBicepSWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://www.swgalaxies.net/database/index.php?id=206