Difference between revisions of "Boost Morale (Ability)"

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==Combat Chat Spam==
 
==Combat Chat Spam==

Revision as of 04:49, 31 August 2007

Ability - Boost Morale

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Description

/boostmorale: This very powerful Squad Leader ability allows the Squad Leader to boost the morale of their troopers by re-distributing all party wounds evently among all of its members. This ability takes a heavy toll on the Squad Leader's Action and Mind pools. Use the /setboostmorale <message> command to set the message the Squad Leader shouts when this ability is used. The Squad Leader must be the leader of the group for this to work.



Command: /boostmorale
CommandQueue Entry: boostmorale (D29DEA7E)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

Q. Does Boost Morale redstribute the wounds based on the specific pool, ie my Combat Medic's 1000 mind wounds will be redistributed to 50 mind wounds on a group of 20? Or does it redistribute to all 3 pools ie. 1000 mind wounds to 17 wounds to all stats?

A. Boost morale acts as an instantly used ability (processse without a delay ) Boost Morale distributes the wounds among groupmembers, but they are still pool specific. Secondary stat wounds (stamina, constitution etc) are not affected by this skill . So in the above example everyone gets 50 mind wounds if you're in a group with 20 people. You cannot use it while sitting or meditiating. You need to stand to use it.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
boostmorale_buff /string/en/ cbt_spam.stf internal_command_string The words of your squad leader steel you against your enemies.

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 25
Action Cost 50
Mind Cost 100
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0