Difference between revisions of "Bounty Hunter 6 (Source)"

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(New page: These tests were all done in multiple sets, of 100 or more each. They were compiled using MS spread sheet...I will link the raw data post I made a few days ago, for those who like to crunc...)
 
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Bleeding shot
 
Bleeding shot
  
*
+
* Damage Mod: 2.0
Damage Mod: 2.0
+
* Delay mod:1.5 or less
*
+
* Pool hit: Random
Delay mod:1.5 or less
+
* Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage.
*
+
Pool hit: Random
+
*
+
Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage.
+
  
 
Eye Shot
 
Eye Shot
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod 2.0
*
+
* Pool hit: Mind
Delay mod 2.0
+
* Effect: Has a high chance to blind the target.
*
+
Pool hit: Mind
+
*
+
Effect: Has a high chance to blind the target.
+
  
 
Torso shot
 
Torso shot
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod: 2.3
*
+
* Pool hit: Health
Delay mod: 2.3
+
* Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds.
*
+
Pool hit: Health
+
*
+
Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds.
+
  
 
Bounty Hunter Carbine specials
 
Bounty Hunter Carbine specials
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Underhand Shot
 
Underhand Shot
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod:1.5 or less
*
+
* Pool hit: Random
Delay mod:1.5 or less
+
* Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200.
*
+
Pool hit: Random
+
*
+
Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200.
+
  
 
Fire Knock down
 
Fire Knock down
  
*
+
* Damage mod: 2.5
Damage mod: 2.5
+
* Delay mod: 2.0
*
+
* Pool hit: Random
Delay mod: 2.0
+
* Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine.
*
+
Pool hit: Random
+
*
+
Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine.
+
  
 
Confusion Shot
 
Confusion Shot
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod: 2.3
*
+
* Pool hit: Random
Delay mod: 2.3
+
* Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine.
*
+
Pool hit: Random
+
*
+
Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine.
+
  
 
Bounty Hunter Light lightning cannon specials.
 
Bounty Hunter Light lightning cannon specials.
Line 77: Line 53:
 
Light lightning single 1
 
Light lightning single 1
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod: 2.0
*
+
* Pool hit: Random
Delay mod: 2.0
+
* Restriction: This special can only be done within 16 meters.
*
+
* Effect: None.
Pool hit: Random
+
*
+
Restriction: This special can only be done within 16 meters.
+
*
+
Effect: None.
+
  
 
Light lightning cone 1
 
Light lightning cone 1
  
*
+
* Damage mod: 3.0
Damage mod: 3.0
+
* Delay mod: 2.0
*
+
* Pool hit: Random
Delay mod: 2.0
+
* Restriction: This special can only be done within 16 meters.
*
+
* Effect: Hits multiple targets in a wide cone infront of the BH.
Pool hit: Random
+
*
+
Restriction: This special can only be done within 16 meters.
+
*
+
Effect: Hits multiple targets in a wide cone infront of the BH.
+
  
 
Light lightning single 2
 
Light lightning single 2
  
*
+
* Damage mod: 5.0
Damage mod: 5.0
+
* Delay mod: 2.0
*
+
* Pool hit: Random
Delay mod: 2.0
+
* Restriction: This special can only be done within 16 meters.
*
+
* Effect: None.
Pool hit: Random
+
 
*
+
[[Category:Source Page]][[Category:Bounty Hunter]]
Restriction: This special can only be done within 16 meters.
+
*
+
Effect: None.
+

Revision as of 00:13, 17 April 2008

These tests were all done in multiple sets, of 100 or more each. They were compiled using MS spread sheet...I will link the raw data post I made a few days ago, for those who like to crunch numbers. Here is the full lest, of all Non-master BH specials....Sorry, still far from master .


Bounty Hunter Pistol specials

Bleeding shot

  • Damage Mod: 2.0
  • Delay mod:1.5 or less
  • Pool hit: Random
  • Effect: Causes a bleed on the mind pool equivalent to 33% of the original damage.

Eye Shot

  • Damage mod: 3.0
  • Delay mod 2.0
  • Pool hit: Mind
  • Effect: Has a high chance to blind the target.

Torso shot

  • Damage mod: 3.0
  • Delay mod: 2.3
  • Pool hit: Health
  • Effect: Lights the target on fire, causing a health wound "bleed" equivalent to 50% of the original damage. This bleed also causes maaive wounds.

Bounty Hunter Carbine specials

Underhand Shot

  • Damage mod: 3.0
  • Delay mod:1.5 or less
  • Pool hit: Random
  • Effect: Has a good chance of knocking your target down. HAM cost on this special are very high...With a laser carbine it is normally around 200.

Fire Knock down

  • Damage mod: 2.5
  • Delay mod: 2.0
  • Pool hit: Random
  • Effect: Has a good chance of knocking your target down, as well as applying a dizzy. HAM costs are also very high, but lower then underhand, normally around 170 on a laser carbine.

Confusion Shot

  • Damage mod: 3.0
  • Delay mod: 2.3
  • Pool hit: Random
  • Effect: Has a high chance of Dizzying, and stunning your target. HAM cost is very reasonable, normally around 75 on a laser carbine.

Bounty Hunter Light lightning cannon specials.

Light lightning single 1

  • Damage mod: 3.0
  • Delay mod: 2.0
  • Pool hit: Random
  • Restriction: This special can only be done within 16 meters.
  • Effect: None.

Light lightning cone 1

  • Damage mod: 3.0
  • Delay mod: 2.0
  • Pool hit: Random
  • Restriction: This special can only be done within 16 meters.
  • Effect: Hits multiple targets in a wide cone infront of the BH.

Light lightning single 2

  • Damage mod: 5.0
  • Delay mod: 2.0
  • Pool hit: Random
  • Restriction: This special can only be done within 16 meters.
  • Effect: None.