Difference between revisions of "CREO01"

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(Variable Descriptions)
 
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===BaseLine Struct===
 
===BaseLine Struct===
 
----
 
----
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|-
 +
|{{short}}||'''Op Count'''
 +
|-
 +
|{{int}}||'''Baseline Opcode'''
 +
|-
 +
|{{long}}||'''Container ID'''
 +
|-
 +
|{{int}}||'''OERC'''
 +
|-
 +
|{{byte}}||'''1'''
 +
|-
 +
|{{short}}|{{unknown}}
 +
|-
 +
|{{int}}||'''Bank Credits'''
 +
|-
 +
|{{int}}||'''Cash Credits'''
 +
|-
 +
|{{int}}||'''Base HAM Mod List Size'''
 +
|-
 +
|{{int}}||'''Update Counter'''
 +
|-
 +
|{{int}}||'''Base HAM Mod Value'''
 +
|-
 +
|{{int}}||'''Skills List Size'''
 +
|-
 +
|{{int}}||'''Update Counter'''
 +
|-
 +
|{{a_string}}||'''Skill Name'''
 +
|}
 +
|}
  
 
<pre>
 
<pre>
Line 78: Line 112:
 
</pre>
 
</pre>
  
===Sample Packet===
 
----
 
 
<pre>
 
05 00
 
53 21 86 12 // DeltasMessage
 
D2 CD 31 6E 0C 00 00 00 // character id
 
4F 45 52 43 01 // OERC 1
 
0E 00 00 00
 
02 00
 
01 00 00 00
 
00 00 00 00
 
82 86 0F 00 // 1017474 credits
 
</pre>
 
 
|valign=top|
 
|valign=top|
  
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:Ammount of Credits displayedas cash in your inventory.
 
:Ammount of Credits displayedas cash in your inventory.
  
* '''NegativeHAMMod_Value''':
+
* '''Base HAMMod_Value''':
:The Integer value of Negative HAM Modifier to display. Follows the HAM order.
+
:The Integer value of base HAM size. Follows the HAM order.
  
 
* '''SkillName''':
 
* '''SkillName''':
Line 122: Line 142:
 
===HAM List===
 
===HAM List===
 
----
 
----
<pre>
+
HAM stands for Health Action Mind,  
HAM stands for Health Action Mind, the 3 pools a character has.
+
the 3 pools a character has.
  
Below is a list of the pools names, and what they do.
+
Below is a list of the pools names,  
 +
and what they do.
  
 
This order is used throughout all packets.  
 
This order is used throughout all packets.  
</pre>
+
 
 
*<font color=green>'''Health'''</font> (Pool Value)
 
*<font color=green>'''Health'''</font> (Pool Value)
 
::''Strength'' (Action Deductive)
 
::''Strength'' (Action Deductive)
Line 140: Line 161:
 
|}
 
|}
  
 +
===Sample Packet===
 
----
 
----
 +
 +
<pre>
 +
05 00
 +
53 21 86 12 // DeltasMessage
 +
D2 CD 31 6E 0C 00 00 00 // character id
 +
4F 45 52 43 01 // OERC 1
 +
0E 00 00 00
 +
02 00
 +
01 00 00 00
 +
00 00 00 00
 +
82 86 0F 00 // 1017474 credits
 +
</pre>

Latest revision as of 12:46, 6 January 2010

Baseline - CREO01

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CREO Packet Type QuickNav
CREO01 - CREO03 - CREO04 - CREO06


BaseLine Struct


SHORT Op Count
INT Baseline Opcode
LONG Container ID
INT OERC
BYTE 1
SHORT ??
INT Bank Credits
INT Cash Credits
INT Base HAM Mod List Size
INT Update Counter
INT Base HAM Mod Value
INT Skills List Size
INT Update Counter
A_STRING Skill Name
SHORT:		ObjOpperandCount
INT:		BankCredits
INT:		CashCredits
INT:		BaseHAMModListSize
INT:		UpdateCounter
{
 INT:		BaseHAMModValue
}
INT:		SkillsListSize
INT:		UpdateCounter
{
 A_STRING:	SkillName
}

Deltas Struct


SHORT:   UpdateCount
SHORT:   UpdateType
{
  00:  
    INT:  BankCredits
  01:  
    INT:  CashCredits
  02:           
    INT:  BaseHAMValueListSize
    INT:  UpdateCounter
    {
      BYTE:  SubType
      {
        00:(remove)
          SHORT: HAMBarIndex
        01:(add)
          SHORT: HAMBarIndex
          INT:         BaseHAMValue
        02:(change)
          SHORT: HAMBarIndex
          INT:         BaseHAMValue
        03:(resetall)
          SHORT:
 NewListSize
          {
            INT: BaseHAMValue
          }
        04:(clearall)
      }
    }    
  03:
    INT:  SkillsListSize
    INT:  UpdateCounter
    {
      BYTE:  SubType
      {
        00:(remove)
          A_STRING: SkillName
        01:(add)
          A_STRING: SkillName
        02:(clearall)
      }
    }
}

Variable Descriptions


Obj_OperandCount = 4


  • BankCredits:
Ammount of Credits displayed as in your bank.
  • CashCredits:
Ammount of Credits displayedas cash in your inventory.
  • Base HAMMod_Value:
The Integer value of base HAM size. Follows the HAM order.
  • SkillName:
The name of the skillbox to add. See datatables/skills.iff for list.

Tags


100% This packet has been completely reversed.

HAM List


HAM stands for Health Action Mind, the 3 pools a character has.

Below is a list of the pools names, and what they do.

This order is used throughout all packets.

  • Health (Pool Value)
Strength (Action Deductive)
Constitution (Regen Rate)
  • Action (Pool Value)
Quickness (Action Deductive)
Stamina (Regen Rate)
  • Mind (Pool Value)
Focus (Action Deductive)
Willpower (Regen Rate)

Sample Packet


05 00 
53 21 86 12 // DeltasMessage
D2 CD 31 6E 0C 00 00 00 // character id
4F 45 52 43 01 // OERC 1
0E 00 00 00 
02 00 
01 00 00 00 
00 00 00 00 
82 86 0F 00 // 1017474 credits