CREO01

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Revision as of 03:29, 20 December 2006 by Snow (Talk | contribs) (BaseLine Struct)

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BaseLine Struct


SHORT:		Obj_OpperandCount
INT:		BankCredits
INT:		CashCredits
INT:		NegativeHAMMod_ListSize
INT:		UpdateCounter
{
 INT:		NegativeHAMMod_Value
}
INT:		Skills_ListSize
INT:		UpdateCounter
{
 A_STRING:	SkillName
}

Deltas Struct


00:
INT BankCredits
01
INT CashCredits
02:
INT ListSize
INT UpdateCount
{
BYTE uint8
{
00:
SHORT ??
01:
SHORT ??
INT ??
02:
SHORT HAM Bar
INT Negative HAM Modifier
03:
{
INT ??
}
}
}
03:
INT ListSize
INT UpdateCounter
{
BYTE SubType
{
00:
A_STRING SkillName_Remove
01:
A_STRING SkillName_Add
}
}

Variable Descriptions


Obj_OperandCount = 4


  • BankCredits:
Ammount of Credits displayed as in your bank.

CashCredits:

Ammount of Credits displayedas cash in your inventory.

NegativeHAMMod_Value:

The Integer value of Negative HAM Modifier to display. Follows the HAM order.

SkillName:

The name of the skillbox to add. See datatables/skills.iff for list.

Tags


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