Difference between revisions of "CREO04"

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(Variable Descriptions)
(BaseLine Struct)
Line 13: Line 13:
  
 
<pre>
 
<pre>
SHORT: ObjOpperandCount
+
SHORT: ObjOpperandCount
FLOAT: ??(MovementRatio)
+
FLOAT: AccelerationMultiplierBase
FLOAT: ??(MovementRatio)
+
FLOAT: AccelerationMultiplierMod
INT: EncumberanceHAMListSize
+
INT: EncumberanceHAMListSize
INT: UpdateCounter
+
INT: UpdateCounter
 
{
 
{
  INT: EncumberanceHealthValue
+
  INT: EncumberanceHAMValue
INT: EncumberanceActionValue
+
INT: EncumberanceMindValue
+
 
}
 
}
INT: SkillModListSize
+
INT: SkillModListSize
INT: UpdateCounter
+
INT: UpdateCounter
 
{
 
{
  BYTE: ??
+
  BYTE: LeftoverFromDelta
  ASTRING: SkillModString
+
  ASTRING: SkillModString
  INT: SkillModValue
+
  INT: SkillModBaseValue
  INT: ??
+
  INT: SkillModModifier
 
}
 
}
FLOAT: ??(AccelerationRatio)
+
FLOAT: SpeedMultiplierBase
FLOAT: ??(AccelerationRatio)
+
FLOAT: SpeedMultiplierMod
LONG: ListenToID
+
LONG: ListenToID
FLOAT: Speed
+
FLOAT: RunSpeed
FLOAT: ??
+
FLOAT: SlopeModAngle
FLOAT: Terrain Negotiation
+
FLOAT: SlopeModPercent
FLOAT: TurnRadius
+
FLOAT: TurnRadius
FLOAT: Deceleration Speed (See Note)
+
FLOAT: WalkSpeed
FLOAT: ??
+
FLOAT: WaterModPercent
INT: ??ListSize
+
INT: GroupMissionCriticalObjectsListSize
INT: UpdateCounter
+
INT: GroupMissionCriticalObjectsUpdateCounter
 
{
 
{
  LONG: ??
+
  LONG: MissionOwnerID
 +
LONG: CriticalObjectID
 
}
 
}
 
</pre>
 
</pre>

Revision as of 16:09, 17 March 2009

Baseline - CREO04

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CREO Packet Type QuickNav
CREO01 - CREO03 - CREO04 - CREO06


BaseLine Struct


SHORT:			ObjOpperandCount
FLOAT:			AccelerationMultiplierBase
FLOAT:			AccelerationMultiplierMod
INT:			EncumberanceHAMListSize
INT:			UpdateCounter
{
 INT:			EncumberanceHAMValue
}
INT:			SkillModListSize
INT:			UpdateCounter
{
 BYTE:			LeftoverFromDelta
 ASTRING:		SkillModString
 INT:			SkillModBaseValue
 INT:			SkillModModifier
}
FLOAT:			SpeedMultiplierBase
FLOAT:			SpeedMultiplierMod
LONG:			ListenToID
FLOAT:			RunSpeed
FLOAT:			SlopeModAngle
FLOAT:			SlopeModPercent
FLOAT:			TurnRadius
FLOAT:			WalkSpeed
FLOAT:			WaterModPercent
INT:			GroupMissionCriticalObjectsListSize
INT:			GroupMissionCriticalObjectsUpdateCounter
{
 LONG:			MissionOwnerID
 LONG:			CriticalObjectID
}

Deltas Struct


SHORT:			UpdateCount
SHORT:			UpdateType
{
  00:		
    INT:		??(MovementRatio)
  01:		
    INT:		??(MovementRatio)
  02:
    INT:		EncumberanceHAMListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:
          SHORT:	??
        01:
          SHORT:	EncumberanceHAMBars
          INT:	        EncumberanceHAMValue
        02:
          SHORT:	??
          INT:	        ??
        03:
          SHORT:	ListSize
          {
            INT:	EncumberanceHAMValue
          }
      }
    }
  03:
    INT:		SkillModListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:
          ASTRING:     SkillModString
          INT:	        ??
          INT:	        ??
        01:
          ASTRING:     SkillModString
          INT:	        ??
          INT:	        ??
      }
    }
  04:		
    INT:		??(AccelerationRatio)
  05:		
    INT:		??(AccelerationRatio)
  06:		
    LONG:		ListenToID
  07:		
    INT:		Accel/Deccel/Speed
  08:		
    INT:		?? (connection with 09?)
  09:		
    FLOAT:		Terrain Negotiation (0.01) is send for all toons Goes up for scout
  0A:		
    INT:		TurnRadius
  0B:		
    INT:		Deceleration Speed
  0C:		
    INT:		??
  0D:
    INT:		??ListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:
          LONG:	        ??
          LONG:	        ??
        01:
          LONG:	        ??
          LONG:	        ??
      }
    }
}

Variable Descriptions


Obj_OperandCount = 14


  • EncumberanceHAMList:
This is the 6 value HAM list of the subpools that recieve
a reduction due to armor encumbrance.
  • SkillModList:
This is a list of all the Skill Modifiers this object has.
  • ListenToID:
This is an Object ID of the entertainer object you are listening to.
  • Accel/Deccel/Speed:
This is the rate at which the character moves/accelerates. Needs more testing.
  • TurnRadius:
This is the radius at which the character is allowed to turn at.
  • Deceleration:
This is a float that determines how fast you slow down.
The smaller the Float the faster you slow down. NGE is set to 1.55
Pre-CU was something like .5 to .9

Tags


75% This packet has been partially reversed.

Sample Packet