Camping (Skill Modifier)

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Skill Modifier - Camping

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Description

A higher camping skill allows the use of increasingly complex camp kits.

Related Tags

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Skill Modifier This document is relates to a Skill Modifier.

Enhanced Reflexes This document is related to the Enhanced Reflexes Profession.

Scout This document is related to the Scout Profession.

Ranger This document is related to the Ranger Profession.

Skill Mod Details

The camping modifier controls the player's ability to place and construct camps. A higher modifier allows a player to use and construct more complex camps. A player can use a camp that is one skill block level higher than their current camping level. Note; this is probably like the trapping modifier where players can use camps if they are within a certain range of the level that allows them to create that camp, i.e survival 1 scout with +10 camping mod can use the Multipurpose camp that is at the +20 modifier.

Camps offer the following abilities to players:

1. Able to instantly call out a pet and by pass the 15 second call timer.
2. Able to use wound healing packs on players or self.
3. Able to use entertainment abilities to heal player wounds (but not bf)
4. Auto heals ham pool wounds over a long period of time.



Camps are one use items and once used will stay up for 60 minutes before auto disbanding/packing up. Alternatively, players may use the camp terminal pad to manually disband a camp or check the camps' current up time status to see how long it has been placed, who created it, and to check number of visitors. Players can actually leave the camp and travel a short distance way without it disbanding as long as you follow two rules: 1) you must have spent longer time in camp than away from it and 2) you can not enter combat.If the player engages in combat, a camp automatically disbands. Once a camp disbands (for whatever reason) the player will no longer recieve experience from it and will despawn from the world within 2 minutes.


Ways to earn camping experience

1. Healing players (wounds or ham damage)
2. Number of visitors
3. Length of time the camp stays up


The following shows how long a camp must stay up to recieve maximum experience as well as how the effects of the number of visitors affect the total length of time before maximum experience is achieved. Camping) experience is given based on how long you stay in the camp, how many people visit, and how much healing takes place. To get the experience per tick, for players staying in the camp, the players must stay for the full 1 minute tick. This also applies if the player disbands the camp; the current number of people inside the camp at the disband will give experience based off of how many were in the camp at the time. Experience gained is measured in ticks per minute, where each tick occurs every 60 seconds and the experience gained within the tick is determined by the actions that have occured (healing, visitors staying) between the previous tick and the present one. Every 2 seconds a person is in the camp counts as a point of survival exp. more people in the camp adds another point for the time they are in the camp. You also get a point for every wound healed and a point for every damaged healed. A camp must stay up and occupied for at least 1 minute for the player to recieve any experience at all.

1 person = 20 + min for max exp (without Visitor/heal bonus)

2 people = 14 min for max camp exp (whout bonuses)

3 people = 10 min

4 people = 7 min

5+ people = 5 min 



The following values are the maximum experience possible if the player is alone
It is possible to exceed these values if a player has many visitors, or heals a lot of wounds

Basic Camp: 360
Multiperson Camp: 640.
Improved Camp: 800.
High Quality Camp: 1000.
Field Base: 1100.
High Tech Field Base: 1250. 


Formulas

== Sources ==