Difference between revisions of "ChatInstantMessageToClient"

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(Struct)
(Struct)
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===Struct===
 
===Struct===
 
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----
 
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{| align="center"
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{| class="wikitable"
 
{| class="wikitable"
 
|{{short}}||'''Opperand_Count'''
 
|{{short}}||'''Opperand_Count'''
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|{{int}}|{{unknown}}
 
|{{int}}|{{unknown}}
 
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Revision as of 13:44, 18 August 2007


Struct


SHORT Opperand_Count
INT Opcode
A_STRING Game ID
A_STRING Galaxy Name
A_STRING Playername
U_STRING Message
INT ??

Variable Descriptions


Opperand_Count = 4

Opcode = 3C565CED


  • Game ID:

The abreviation for the game. For us it will always be 'SWG'.

  • Galaxy Name:

Galaxy in which the sending cleint is from.

  • Message:

Message to send to the target client in unicode.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...