Difference between revisions of "ChatInstantMessageToClient"

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(Tags)
(Sample Packet)
Line 59: Line 59:
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
+
04 00      // Op Count
 +
ED 5C 56 3C // ChatInstantMessageToClient
 +
03 00    // string count
 +
53 57 47 // SWG
 +
05 00          // string count
 +
4C 6F 77 63 61 // Lowca
 +
05 00          // string count
 +
68 69 72 65 64 // hired
 +
03 00 00 00      // u-string count
 +
6C 00 6F 00 6C 00 // lol
 +
00 00 00 00
 
</pre>
 
</pre>

Revision as of 16:28, 31 December 2007





Server Packet - ChatInstantMessageToClient (3C565CED)

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Struct


SHORT Opperand_Count
INT Opcode
A_STRING Game ID
A_STRING Galaxy Name
A_STRING Playername
U_STRING Message
INT 0

Variable Descriptions


Opperand_Count = 4

Opcode = 3C565CED


  • Game ID:

The abreviation for the game. For us it will always be 'SWG'.

  • Galaxy Name:

Galaxy in which the sending cleint is from.

  • Message:

Message to send to the target client in unicode.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Packet

04 00       // Op Count
ED 5C 56 3C // ChatInstantMessageToClient
03 00    // string count
53 57 47 // SWG
05 00          // string count
4C 6F 77 63 61 // Lowca
05 00          // string count
68 69 72 65 64 // hired
03 00 00 00       // u-string count
6C 00 6F 00 6C 00 // lol
00 00 00 00