Difference between revisions of "ChatInstantMessageToClient"

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(Sample Packet)
m (Protected "ChatInstantMessageToClient": Page is complete. [edit=sysop:move=sysop])
 
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{{MissingPacket}}
 
 
{{PageHeader|Server Packet|ChatInstantMessageToClient (3C565CED)}}
 
{{PageHeader|Server Packet|ChatInstantMessageToClient (3C565CED)}}
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
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* '''Game ID''':
 
* '''Game ID''':
The abreviation for the game. For us it will always be 'SWG'.
+
::The abreviation for the game. For us it will always be 'SWG'.
  
 
* '''Galaxy Name''':
 
* '''Galaxy Name''':
Galaxy in which the sending cleint is from.
+
::Galaxy in which the sending cleint is from.
  
 
* '''Message''':
 
* '''Message''':
Message to send to the target client in unicode.
+
::Message to send to the target client in unicode.
 
|valign=top|
 
|valign=top|
 +
 
===Tags===
 
===Tags===
 
----
 
----
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<pre>
 
<pre>
04 00       // Op Count
+
04 00             // Op Count
ED 5C 56 3C // ChatInstantMessageToClient
+
ED 5C 56 3C       // ChatInstantMessageToClient
03 00   // string count
+
03 00             // string count
53 57 47 // SWG
+
53 57 47         // SWG = Game type
05 00         // string count
+
05 00             // string count
4C 6F 77 63 61 // Lowca
+
4C 6F 77 63 61   // Lowca = Server name
05 00         // string count
+
05 00             // string count
68 69 72 65 64 // hired
+
68 69 72 65 64   // hired = Player name
 
03 00 00 00      // u-string count
 
03 00 00 00      // u-string count
6C 00 6F 00 6C 00 // lol
+
6C 00 6F 00 6C 00 // lol = message
 
00 00 00 00  
 
00 00 00 00  
 
</pre>
 
</pre>

Latest revision as of 22:48, 6 January 2008

Server Packet - ChatInstantMessageToClient (3C565CED)

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Struct


SHORT Opperand_Count
INT Opcode
A_STRING Game ID
A_STRING Galaxy Name
A_STRING Playername
U_STRING Message
INT 0

Variable Descriptions


Opperand_Count = 4

Opcode = 3C565CED


  • Game ID:
The abreviation for the game. For us it will always be 'SWG'.
  • Galaxy Name:
Galaxy in which the sending cleint is from.
  • Message:
Message to send to the target client in unicode.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Packet

04 00             // Op Count
ED 5C 56 3C       // ChatInstantMessageToClient
03 00             // string count
53 57 47          // SWG = Game type
05 00             // string count
4C 6F 77 63 61    // Lowca = Server name
05 00             // string count
68 69 72 65 64    // hired = Player name
03 00 00 00       // u-string count
6C 00 6F 00 6C 00 // lol = message
00 00 00 00