Difference between revisions of "ClientCreateCharacterSuccess"

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__NOTOC__
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{{PageHeader|Server Packet|ClientCreateCharacterSuccess (1DB575CC)}}
 
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
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|-
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{| class="wikitable"
 
{| class="wikitable"
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|{{short}}||'''Operand_Count'''
 
|-
 
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|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Operand_Count'''
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|{{int}}||'''Opcode'''
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|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
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|-
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|align="center" style="background:#3C4565; color:white;"|'''LONG'''||'''CharacterID'''
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|{{long}}||'''CharacterID'''
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----
 
 
==Sample Code==
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
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02 00 //Op Count
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CC 75 B5 1D // ClientCreateCharacterSuccess
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15 23 C9 00 00 00 00 00 // Character ID
 
</pre>
 
</pre>

Latest revision as of 16:23, 31 December 2007

Server Packet - ClientCreateCharacterSuccess (1DB575CC)

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Struct


SHORT Operand_Count
INT Opcode
LONG CharacterID

Variable Descriptions


Opperand_Count = 2

Opcode = 1DB575CC


  • Character_ID:
This is the character_ID assigned to the newly created character. It also signifies that the creation process was successful. The client will continue to zone insertion after this.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

02 00 //Op Count
CC 75 B5 1D // ClientCreateCharacterSuccess
15 23 C9 00 00 00 00 00 // Character ID