Difference between revisions of "ClientInactivityMessage"

From SWGANH Wiki
Jump to: navigation, search
(Sample Packet)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{MissingPacket}}
 
 
{{PageHeader|Client Packet|ClientInactivityMessage (0F5D5325)}}
 
{{PageHeader|Client Packet|ClientInactivityMessage (0F5D5325)}}
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
Line 28: Line 27:
  
 
* '''AFK_Flag''':
 
* '''AFK_Flag''':
 
+
:If this packet is sent with a flag of 0,  
If this packet is sent with a flag of 0, the server marks the client active.
+
:the server marks the client active.
If this packet is sent with a flag of 1, the server marks the client AFK.
+
:If this packet is sent with a flag of 1,
 +
:the server marks the client AFK.
  
 
|valign=top|
 
|valign=top|

Latest revision as of 13:54, 24 January 2008

Client Packet - ClientInactivityMessage (0F5D5325)

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Struct


SHORT Opperand_Count
INT Opcode
BOOL AFK_Flag

Variable Descriptions


Opperand_Count = 2

Opcode = 0F5D5325


  • AFK_Flag:
If this packet is sent with a flag of 0,
the server marks the client active.
If this packet is sent with a flag of 1,
the server marks the client AFK.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.

Sample Packet

02 00 // Op Count
25 53 5D 0F // ClientInactivityMessage
00 // afk flag