Difference between revisions of "ClientInactivityMessage"

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(Struct)
Line 27: Line 27:
 
* '''AFK_Flag''':
 
* '''AFK_Flag''':
  
If this packet is sent with a flag of 1, the server marks the client AFK
 
 
If this packet is sent with a flag of 0, the server marks the client active.
 
If this packet is sent with a flag of 0, the server marks the client active.
 +
If this packet is sent with a flag of 1, the server marks the client AFK.
 +
<font color="red">Need to check if the bool is a byte and can handle different values (maybe flags for LFG, ...).</font>
 
|valign=top|
 
|valign=top|
  

Revision as of 07:25, 22 March 2007


Struct


SHORT Opperand_Count
INT Opcode
BOOL AFK_Flag

Variable Descriptions


Opperand_Count = 2

Opcode = 0F5D5325


  • AFK_Flag:

If this packet is sent with a flag of 0, the server marks the client active. If this packet is sent with a flag of 1, the server marks the client AFK. Need to check if the bool is a byte and can handle different values (maybe flags for LFG, ...).

Tags


C→S This packet originates on the client.

75% This packet has been partially reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...