Difference between revisions of "ClientMfdStatusUpdateMessage"

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{{MissingPacket}}
 
{{PageHeader|Server Packet|ClientMfdStatusUpdateMessage (2D2D6EE1)}}
 
{{PageHeader|Server Packet|ClientMfdStatusUpdateMessage (2D2D6EE1)}}
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
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|-
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{| class="wikitable"
 
{| class="wikitable"
 
|{{short}}||'''Operand_Count'''
 
|{{short}}||'''Operand_Count'''
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|{{float}}||'''Z'''
 
|{{float}}||'''Z'''
 
|}
 
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|}
 
===Variable Descriptions===
 
===Variable Descriptions===
 
----
 
----
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|-
 
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|}
 
 
|}
 
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----
 
 
==Sample Code==
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==

Latest revision as of 19:59, 27 December 2007





Server Packet - ClientMfdStatusUpdateMessage (2D2D6EE1)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING Planet
LONG Object ID
FLOAT X
FLOAT Y
FLOAT Z

Variable Descriptions


Opperand_Count = 6

Opcode = 2D2D6EE1

this packet is used to give infos about a player object that is not in the same zone. for instance its used to update the planet name for the "out-of-range" members of a group.

(+1024 for Tmr and his binary mind)


  • Planet:
Planet ascii from planet_n.stf
  • Object ID:
Player object id.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

Insert Sample Packet Here...