Difference between revisions of "ClientRandomNameRequest"

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(Variable Descriptions)
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{| class="wikitable"
 
{| class="wikitable"
 
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|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''Opperand_Count'''
+
|{{short}}||'''Opperand_Count'''
 
|-
 
|-
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''Opcode'''
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|{{int}}||'''Opcode'''
 
|-
 
|-
|align="center" style="background:#D8F2E0; color:#3C4565;"|'''A_STRING'''||'''Player_Race_IFF'''
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|{{a_string}}||'''Player_Race_IFF'''
 
|-
 
|-
 
|}
 
|}

Revision as of 07:06, 22 March 2007


Struct


SHORT Opperand_Count
INT Opcode
A_STRING Player_Race_IFF

Variable Descriptions


Opperand_Count = 2

Opcode = D6D1B6D1

Player_Race_IFF_String: This string is the location of the race object of the new character.

"object/creature/player/*.iff"

Note: Do not confused with creature objects, or any other object types. These are located in the player objects folder. Used also in character listing and char creation.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...