Difference between revisions of "ClientRandomNameResponse"

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{{PageHeader|Server Packet|ClientRandomNameResponse (E85FB868)}}
 
{{PageHeader|Server Packet|ClientRandomNameResponse (E85FB868)}}
 
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===Struct===
 
===Struct===
 
----
 
----
 
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{| class="wikitable"
 
{| class="wikitable"
 
|{{short}}||'''Operand_Count'''
 
|{{short}}||'''Operand_Count'''
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|{{a_string}}||'''Approval_String'''
 
|{{a_string}}||'''Approval_String'''
 
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===Variable Descriptions===
 
===Variable Descriptions===
 
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----
 
 
==Sample Code==
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==

Revision as of 20:04, 27 December 2007





Server Packet - ClientRandomNameResponse (E85FB868)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING Player_Race_IFF
U_STRING RandomName
A_STRING STFFile
INT ??
A_STRING Approval_String

Variable Descriptions


Opperand_Count = 4

Opcode = E85FB868


  • Player_Race_IFF:
This string is the TRE game directory location of the race object of type Player.
"object/creature/player/*.iff"

Note: Not to be confused with creature objects, or any other object types.

  • RandomName:
Unicode string of the generated Name. Space seperates First Name and Surname
  • STFFile:
The name of the .STR file used to store the string to display. For this packet use "ui"
  • Unknown:
Always used 0. Data is not used by Client in ASM.
Is between most of the STFFile variables.
  • Approval_Type:
"name_approved" Allows you to use the name.

Note: must be "name_approved" for generated name to take.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

Insert Sample Packet Here...