Difference between revisions of "ClientRandomNameResponse"

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(Struct)
(Variable Descriptions)
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:The name of the .STR file used to store the string to display. For this packet use "ui"
 
:The name of the .STR file used to store the string to display. For this packet use "ui"
  
* '''Unknown''':
+
* '''string spacer''':
:Always used 0. Data is not used by Client in ASM.
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:Always used 0.  
 
:Is between most of the STFFile variables.
 
:Is between most of the STFFile variables.
  
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===Tags===
 
===Tags===
 
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Revision as of 16:49, 31 December 2007





Server Packet - ClientRandomNameResponse (E85FB868)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING Player_Race_IFF
U_STRING RandomName
A_STRING STFFile
INT 0
A_STRING Approval_String

Variable Descriptions


Opperand_Count = 4

Opcode = E85FB868


  • Player_Race_IFF:
This string is the TRE game directory location of the race object of type Player.
"object/creature/player/*.iff"

Note: Not to be confused with creature objects, or any other object types.

  • RandomName:
Unicode string of the generated Name. Space seperates First Name and Surname
  • STFFile:
The name of the .STR file used to store the string to display. For this packet use "ui"
  • string spacer:
Always used 0.
Is between most of the STFFile variables.
  • Approval_Type:
"name_approved" Allows you to use the name.

Note: must be "name_approved" for generated name to take.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

Insert Sample Packet Here...