Difference between revisions of "CmdSceneReady"

From SWGANH Wiki
Jump to: navigation, search
(Tags)
Line 9: Line 9:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''uint16'''
+
|{{short}}||'''Opperand_Count'''
 
|-
 
|-
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''uint32'''
+
|{{int}}||'''Opcode'''
 
|-
 
|-
 
|}
 
|}

Revision as of 07:26, 22 March 2007


Struct


SHORT Opperand_Count
INT Opcode

Variable Descriptions


Opperand_Count = 1

Opcode = 43FD1C22


  • Description:

This packet is used by both client and server to signal to end the "loading" process and begin playing. Once both send it, the scene begins.

Tags


S→C This packet originates on the server.

C→S This packet originates on the client.

100% This packet has been completely reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...