Difference between revisions of "CombatAction"

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(CRC List)
Line 59: Line 59:
 
===CRC List===
 
===CRC List===
 
----
 
----
 +
{|
 +
|+ Combat CRC List
 +
|-
 +
||'''Name'''||'''HBYTE'''||'''NBYTE'''
 +
|-
 +
||fire_single||0x7DF498A1||0xA198F47D
 +
|-
 +
||fire_burst||0xD8FDACC5||0xC5ACFDD8
 +
 +
|}

Revision as of 14:20, 19 December 2006


Struct


INT CRC of animation
LONG ATTACKER ObjectID
INT Weapon ID
BYTE Posture of Attacker
BYTE Unknown
BYTE Unknown
SHORT Number of defenders
LONG Defender ObjectID
BYTE Posture of Defender
BYTE Hit flag ?
BYTE Unknown

Variable Descriptions


ControllerID = 000000CD


  • CRC of animation:

This variable is the crc of animation name from combat_manager.iff

Tags


OCM This header is part of the ObjControllerMessage.

75% This packet has been partially reversed.

CRC List


Combat CRC List
Name HBYTE NBYTE
fire_single 0x7DF498A1 0xA198F47D
fire_burst 0xD8FDACC5 0xC5ACFDD8