Difference between revisions of "CombatAction"

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(CRC List)
(CRC List)
Line 74: Line 74:
 
||fire_suppression||0xE909C39D||0x9DC309E9
 
||fire_suppression||0xE909C39D||0x9DC309E9
 
|-
 
|-
||ranged_coup_de_grace 0x8602E418||0x18E40286
+
||ranged_coup_de_grace||0x8602E418||0x18E40286
 
|-
 
|-
 
||unarmed_coup_de_grace||0xB98C0096||0x96008CB9
 
||unarmed_coup_de_grace||0xB98C0096||0x96008CB9

Revision as of 14:24, 19 December 2006


Struct


INT CRC of animation
LONG ATTACKER ObjectID
INT Weapon ID
BYTE Posture of Attacker
BYTE Unknown
BYTE Unknown
SHORT Number of defenders
LONG Defender ObjectID
BYTE Posture of Defender
BYTE Hit flag ?
BYTE Unknown

Variable Descriptions


ControllerID = 000000CD


  • CRC of animation:

This variable is the crc of animation name from combat_manager.iff

Tags


OCM This header is part of the ObjControllerMessage.

75% This packet has been partially reversed.

CRC List


Combat CRC List
Name HBYTE NBYTE
fire_single 0x7DF498A1 0xA198F47D
fire_burst 0xD8FDACC5 0xC5ACFDD8
fire_suppression 0xE909C39D 0x9DC309E9
ranged_coup_de_grace 0x8602E418 0x18E40286
unarmed_coup_de_grace 0xB98C0096 0x96008CB9
melee_coup_de_grace 0xF39DA60A 0xAA69DF3
fire_acrobatic 0xAAF2F70B 0xBF7F2AA
tumble_facing 0x4F4B901E 0x1E904B4F
tumble 0x71C92B9D 0x9D2BC971
warcry 0xEAE1712C 0x2C71E1EA
Combat CRC List
Name HBYTE NBYTE
fire_single 0x7DF498A1 0xA198F47D
fire_burst 0xD8FDACC5 0xC5ACFDD8
Combat CRC List
Name HBYTE NBYTE
fire_single 0x7DF498A1 0xA198F47D
fire_burst 0xD8FDACC5 0xC5ACFDD8