Difference between revisions of "ConnectPlayerMessage"

From SWGANH Wiki
Jump to: navigation, search
(Struct)
Line 1: Line 1:
__NOTOC__
+
{{PageHeader|Client Packet|ConnectPlayerMessage (2E365218)}}
 
+
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
|-
 
|-
Line 6: Line 5:
 
===Struct===
 
===Struct===
 
----
 
----
 
+
{| align="center"
 +
|-
 +
||
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 15: Line 16:
 
|{{int}}|'''0'''
 
|{{int}}|'''0'''
 
|-
 
|-
 +
|}
 
|}
 
|}
  
Line 39: Line 41:
 
|}
 
|}
 
|}
 
|}
 
----
 
 
==Sample Code==
 
----
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==

Revision as of 11:50, 28 September 2007

Client Packet - ConnectPlayerMessage (2E365218)

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Struct


SHORT Opperand_Count
INT Opcode
INT 0

Variable Descriptions


Opperand_Count = 2

Opcode = 2E365218


  • INT:

This INT is always 0. Client hasn't sent anything else.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.

Sample Packet

Insert Sample Packet Here...