Difference between revisions of "ConnectPlayerMessage"

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Insert Sample Packet Here...
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02 // Op Count
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18 52 36 2E // ConnectPlayerMessage
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00 00 00 00 // unk int always 0
 
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Latest revision as of 13:14, 28 December 2007

Client Packet - ConnectPlayerMessage (2E365218)

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Struct


SHORT Opperand_Count
INT Opcode
INT 0

Variable Descriptions


Opperand_Count = 2

Opcode = 2E365218


  • INT:

This INT is always 0. Client hasn't sent anything else.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.

Sample Packet

02 // Op Count
18 52 36 2E // ConnectPlayerMessage
00 00 00 00 // unk int always 0