Difference between revisions of "ConnectPlayerMessage"

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__NOTOC__
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{{PageHeader|Client Packet|ConnectPlayerMessage (2E365218)}}
 
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
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|-
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
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|{{int}}||'''Opcode'''
 
|{{int}}||'''Opcode'''
 
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|{{int}}|{{unknown}}
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|{{int}}|'''0'''
 
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|}
 
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----
 
 
==Sample Code==
 
----
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
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02 // Op Count
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18 52 36 2E // ConnectPlayerMessage
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00 00 00 00 // unk int always 0
 
</pre>
 
</pre>

Latest revision as of 13:14, 28 December 2007

Client Packet - ConnectPlayerMessage (2E365218)

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Struct


SHORT Opperand_Count
INT Opcode
INT 0

Variable Descriptions


Opperand_Count = 2

Opcode = 2E365218


  • INT:

This INT is always 0. Client hasn't sent anything else.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.

Sample Packet

02 // Op Count
18 52 36 2E // ConnectPlayerMessage
00 00 00 00 // unk int always 0