Difference between revisions of "ConnectPlayerResponseMessage"

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__NOTOC__
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{{PageHeader|Server Packet|ConnectPlayerResponseMessage (6137556F)}}
 
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
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{| class="wikitable"
 
{| class="wikitable"
 
|{{short}}||'''Operand_Count'''
 
|{{short}}||'''Operand_Count'''
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|{{int}}|{{unknown}}
 
|{{int}}|{{unknown}}
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==Sample Code==
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
 
 
==Sample Packet==
 
==Sample Packet==
  

Revision as of 23:33, 16 December 2007

Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Operand_Count
INT Opcode
INT ??
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


  • Reply to ConnectPlayerMessage from Client. Based off the name this packet most likely is used to officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

25% This packet has been partially reversed.


Sample Packet

Insert Sample Packet Here...