Difference between revisions of "ConnectPlayerResponseMessage"

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(Struct)
(Sample Packet)
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<pre>
 
<pre>
Insert Sample Packet Here...
+
02 00 // Op Count
 +
6F 55 37 61 // ConnectPlayerResponseMessage
 +
00 00 00 00 // ??
 
</pre>
 
</pre>

Revision as of 16:41, 31 December 2007





Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Operand_Count
INT Opcode
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


  • Reply to ConnectPlayerMessage from Client. Based off the name this packet most likely is used to officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Packet

02 00 // Op Count
6F 55 37 61 // ConnectPlayerResponseMessage
00 00 00 00 // ??