Difference between revisions of "ConnectPlayerResponseMessage"

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(Sample Packet)
(Variable Descriptions)
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* Reply to [[ConnectPlayerMessage]] from Client. Based off the name this packet most likely is used to officially connect the player.
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* Reply to [[ConnectPlayerMessage]] from Client.  
 +
Based off the name this packet most likely is used to officially connect the player.
 
* '''TODO''': Look into when this packet is used in the login process.  
 
* '''TODO''': Look into when this packet is used in the login process.  
  
 
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===Tags===
 
===Tags===
 
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Revision as of 16:41, 31 December 2007





Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Operand_Count
INT Opcode
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


Based off the name this packet most likely is used to officially connect the player.

  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Packet

02 00 // Op Count
6F 55 37 61 // ConnectPlayerResponseMessage
00 00 00 00 // ??