Difference between revisions of "ConnectPlayerResponseMessage"

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(Variable Descriptions)
(Variable Descriptions)
Line 27: Line 27:
  
 
* Reply to [[ConnectPlayerMessage]] from Client.  
 
* Reply to [[ConnectPlayerMessage]] from Client.  
Based off the name this packet most likely is used to officially connect the player.
+
:Based off the name this packet most likely is used to  
 +
:officially connect the player.
 
* '''TODO''': Look into when this packet is used in the login process.  
 
* '''TODO''': Look into when this packet is used in the login process.  
  

Revision as of 16:42, 31 December 2007





Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Operand_Count
INT Opcode
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


Based off the name this packet most likely is used to
officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Packet

02 00 // Op Count
6F 55 37 61 // ConnectPlayerResponseMessage
00 00 00 00 // ??