Difference between revisions of "ConnectPlayerResponseMessage"

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(Variable Descriptions)
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{{MissingPacket}}
 
 
{{PageHeader|Server Packet|ConnectPlayerResponseMessage (6137556F)}}
 
{{PageHeader|Server Packet|ConnectPlayerResponseMessage (6137556F)}}
 
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{| border="0" width="90%" cellpadding=6

Revision as of 16:42, 31 December 2007

Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Operand_Count
INT Opcode
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


Based off the name this packet most likely is used to
officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Packet

02 00 // Op Count
6F 55 37 61 // ConnectPlayerResponseMessage
00 00 00 00 // ??