Difference between revisions of "ConnectPlayerResponseMessage"

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(Sample Packet)
(Sample Packet)
Line 59: Line 59:
 
12  
 
12  
 
03 00  
 
03 00  
94 B5 7A E9  
+
94 B5 7A E9 //unknown opcode
 
AA ED AC 2F 17 00 00 00  
 
AA ED AC 2F 17 00 00 00  
 
00 00 00 00  
 
00 00 00 00  
 
12  
 
12  
 
03 00  
 
03 00  
B0 75 C2 F8  
+
B0 75 C2 F8 // unknown opcode
 
AA ED AC 2F 17 00 00 00  
 
AA ED AC 2F 17 00 00 00  
 
00 00 00 00  
 
00 00 00 00  
  
 
</pre>
 
</pre>

Revision as of 10:49, 24 January 2008

Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Operand_Count
INT Opcode
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


Based off the name this packet most likely is used to
officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Packet

02 00 // Op Count
6F 55 37 61 // ConnectPlayerResponseMessage
00 00 00 00 // ??
------------------------
CU log
========================
02 00 
6F 55 37 61 
00 00 00 00 
12 
03 00 
94 B5 7A E9 //unknown opcode
AA ED AC 2F 17 00 00 00 
00 00 00 00 
12 
03 00 
B0 75 C2 F8 // unknown opcode
AA ED AC 2F 17 00 00 00 
00 00 00 00