Difference between revisions of "ConnectPlayerResponseMessage"

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(Struct)
 
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||
 
||
 
{| class="wikitable"
 
{| class="wikitable"
|{{short}}||'''Operand_Count'''
+
|{{short}}||'''Op Count'''
 
|-
 
|-
 
|{{int}}||'''Opcode'''
 
|{{int}}||'''Opcode'''
Line 51: Line 51:
 
6F 55 37 61 // ConnectPlayerResponseMessage
 
6F 55 37 61 // ConnectPlayerResponseMessage
 
00 00 00 00 // ??
 
00 00 00 00 // ??
 +
------------------------
 +
CU log
 +
========================
 +
02 00
 +
6F 55 37 61
 +
00 00 00 00
 +
12
 +
03 00
 +
94 B5 7A E9 //unknown opcode
 +
AA ED AC 2F 17 00 00 00
 +
00 00 00 00
 +
12
 +
03 00
 +
B0 75 C2 F8 // unknown opcode
 +
AA ED AC 2F 17 00 00 00
 +
00 00 00 00
 +
 
</pre>
 
</pre>

Latest revision as of 12:47, 24 January 2008

Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Op Count
INT Opcode
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


Based off the name this packet most likely is used to
officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Packet

02 00 // Op Count
6F 55 37 61 // ConnectPlayerResponseMessage
00 00 00 00 // ??
------------------------
CU log
========================
02 00 
6F 55 37 61 
00 00 00 00 
12 
03 00 
94 B5 7A E9 //unknown opcode
AA ED AC 2F 17 00 00 00 
00 00 00 00 
12 
03 00 
B0 75 C2 F8 // unknown opcode
AA ED AC 2F 17 00 00 00 
00 00 00 00