Difference between revisions of "Crafting (Sequence)"

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The crafting process is monitored in the Player Object. The relevant values are set through the Yalp 9 at initialization and / or changed through the relevant deltas in the crafting process.
 
The crafting process is monitored in the Player Object. The relevant values are set through the Yalp 9 at initialization and / or changed through the relevant deltas in the crafting process.
  
 
=Packetflow=
 
 
{{PacketFlow|Survey UI|
 
<graphviz>
 
digraph G
 
{
 
        rankdir = LR;
 
        node [shape=record, width=.2, height=.2];
 
        node [width=1];
 
        node1 [color="#929292", label = "CLIENT", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "SERVER", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "CLIENT", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
}}
 
  
  
Line 37: Line 19:
  
  
 +
=Schematic selection aka 1st screen=
  
 
+
The first screen is opened, when a
 
+
'''Step 1 opening the 1st crafting screen'''
+
 
+
  
 
[[PKT craft breakup 1|1) client -> server radial menu request Packet]]
 
[[PKT craft breakup 1|1) client -> server radial menu request Packet]]

Revision as of 10:39, 2 April 2007

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Description

The crafting process is monitored in the Player Object. The relevant values are set through the Yalp 9 at initialization and / or changed through the relevant deltas in the crafting process.


The Sequence

On using or doubleclicking the craft item the client sends 3 Packets, through which a crc list of the available schematics is requested.


For starters let us break it down into the steps needed to open up the different craft-screens



Schematic selection aka 1st screen

The first screen is opened, when a

1) client -> server radial menu request Packet

2) client -> server F9996AB6 synchronizeduilisten

3) client -> server 094AC516 requestcraftingsession



server response


4) server -> client Menu response

5) server -> client Schematic List


client response

10) client -> server 5FD21EB0 requestdraftslotsbatch

11) client -> server 9A8B385C requestresourceweightsbatch


server response


12) server -> client answer : requestdraftslotsbatch

14) server -> client answer : requestresourceweightsbatch



opening the 2nd crafting screen

client

18) client -> server ObjectControllerMessage selectdraftschematic request to open the 2nd craft screen


server

(20) server -> client MSCO Object (init, link, 3,6,8,9, close schem object))

(21) server -> client ONAT Object (init, link, 3,6,8,9, close schem object))


16) server -> client blueprints