Difference between revisions of "Creature Handler Experience (Game Mechanics)"

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== Game Mechanics ==
 
== Game Mechanics ==
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== Taming, Teaching & Naming ==
  
Experience gain through taming, teaching commands and teaching names are dependant on the creature's challenge level. A higher challenge level creature yields higher experience when taming and teaching. Presumably (with current information) The base amount of experience gained is 100 for cl 3 creatures, and 4 points of experience is offered for each challenge level above 3, therefore a cl 25 creature would yield 188 experience per command and name learned and for the taming attempt.
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Experience gain through taming, teaching commands and teaching names are dependant on the creature's challenge level. A higher challenge level creature yields higher experience when taming and teaching. The exact experience calculation isn't known so I will infer information from various uis logs. For taming creatures, The base amount of experience gained is 100 and 2.2 points of experience is offered for each challenge level of the adult version, therefore a cl 25 creature at adulthood would yield 155 experience per taming. Experience earned for teaching a pet its name or a command is gained at a rate of 100 experience per successful training. Experience can only be gotten once for training a pet it's name, regardless of the amount of times that the player renames the pet through the process.
  
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== Gaining Experience Through Combat ==
  
To gain experience through combat you need to kill something that's powerful enough to be a challenge to your pet (not necessarily to you) to get decent amounts of XP this way. If the target's CL is less than or equal to half that of your pet, you'll get 1 XP from the victory. To get experience, the pet must simply get a hit in on the target. The pet owner can finish off the target and receive the creature handling experience upon the target's death.
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To gain experience through combat the player needs to kill something that's powerful enough to be a challenge to their pet (not necessarily to the player). If the target's CL is less than or equal to half that of the pet, they player will get 1 experience point from the victory. To get experience, the pet must simply get a hit in on the target. The pet owner can finish off the target and receive the creature handling experience upon the target's death. The pet must also be conscious when the creature dies in order for the owner to gain experience. If a player starts using multple pets at once, it's important to note that their XP per kill will be divided by the current number of active pets; so if they were getting 1000 experience with one pet out, they will only get 500 with 2 pets.
  
Special notes about non-adult pets:
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Note: Lairs and attackable objects do not yield CH experience.
  
For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level. e.g. Adult gurrecks are considered to be CL 50. A baby gurreck will be considered to be level 25 minimum, which will eventually increase as the pet grows until it has reached its adult level. This means that a gurreck pet must attack creatures higher Challenge level than 25 in order to not receive 1 point of experience. The pet's minimum level will scale upwards as it levels. For example at level 25 the gurreck's level will finally match 25, therefore beyond this point, the pet will have to seek higher level mobs to gain full experience.
 
  
  
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'''Special notes about non-adult pets:'''
  
If you start using two pets at once, it's important to note that your XP per kill will be divided by the current number of active pets so if you were getting 1000 experience with one pet out, you will only get 500 if you have 2.
+
For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level. e.g. Adult gurrecks are considered to be CL 50. A baby gurreck will be considered to be level 25 minimum, which will eventually increase as the pet grows until it has reached its adult level. This means that a gurreck pet must attack creatures higher Challenge level than 12 in order to not receive 1 point of experience. The pet's minimum level will scale upwards as it levels. For example at when the pet grows to actual level 25, the gurreck's level will finally match 25, there after this point, the pet will have to seek higher level mobs than 25 to gain full experience.
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== Experience Ranges ==
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Each pet level has a range of experience values associated with it. The values associated with any given pet level are linked to the npc or creature level of the pet's target. The range for each pet level starts at the pet's level and extends up to the highest mob levels possible. For example, a level 10 pet is paired with all creature levels ranging from 10 to 400 (or whichever the highest mob level is). This represents each possible target that a pet can be directed against. An experience value is linked to each of these possible outcomes and when the player succesfully kills the enemy, the pet will receive an experience amount that comes from a list appropriate to its level and to the target it killed. To use another example; if a level 23 mob gives 1000 creature handling experience at pet level 10, then a level 10 pet will receive 1000 creature handling experience when the player kills that mob.
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The creature experience values were obtained through observing changes in incrementation patterns as pet level changed but mob levels remained consistent. At any given constant mob level at pet level 22 and up, the experience value will increment by 20 points downward for every pet level increase. As an example, a level 22 pet attacking a level 80 creature gains 1360 experience, but a level 23 pet attacking the same creature only gets 1340. The incrementation pattern changes below pet level 22, and is noted in the list below.
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The experience values in the list below are derived from live data and through interpretation of general patterns. All of these should not be considered 100% accurate but as a best guess approximation to the live behavior. Experience values associated with pet levels 22-37 however seem to be accurate. The chart lists values starting at mob challenge level 80. The values for all mobs can be extrapolated from the cl 80 value. Pet max levels are 70 so pet levels post 70 will not be listed.
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* [[Creature Handling Experience Ranges (Game Mechanics)|Creature Handling Experience]]
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== Level Difference Penalty ==
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The level difference between a pet's level and the mob is checked to determine how much experience is awarded. A pet attacking a lower level mob than itself will suffer reduction in experience, where as a pet attacking a higher level mob than itself gains additional experience. When attacking lower level mobs, the difference between the mob level and pet level are put through a conversion process. As an example, a pet with challenge level 100 attacking a mob level 51 will have a level difference range of 49. The difference will be applied against experience.
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Experience should scale with the level difference between pet and mob.
  
 
== Formulas Needed ==
 
== Formulas Needed ==
  
* Experience gain utilizing challenge level of target compared to challenge level of pet
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* Experience gain utilizing challenge level of pet when training commands
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Level difference penalty
* Experience gain utilizing challenge level of pet when training name
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* Experience gain utilizing challenge level of pet when taming it
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==Source References==
 
==Source References==

Latest revision as of 07:47, 4 September 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

There are four ways to gain Creature Handler XP:

  • Successfully taming a baby
  • Teaching a new command to a pet
  • Teaching a pet its name
  • Having pet contribute to the death of an NPC or creature.


Taming, Teaching & Naming

Experience gain through taming, teaching commands and teaching names are dependant on the creature's challenge level. A higher challenge level creature yields higher experience when taming and teaching. The exact experience calculation isn't known so I will infer information from various uis logs. For taming creatures, The base amount of experience gained is 100 and 2.2 points of experience is offered for each challenge level of the adult version, therefore a cl 25 creature at adulthood would yield 155 experience per taming. Experience earned for teaching a pet its name or a command is gained at a rate of 100 experience per successful training. Experience can only be gotten once for training a pet it's name, regardless of the amount of times that the player renames the pet through the process.

Gaining Experience Through Combat

To gain experience through combat the player needs to kill something that's powerful enough to be a challenge to their pet (not necessarily to the player). If the target's CL is less than or equal to half that of the pet, they player will get 1 experience point from the victory. To get experience, the pet must simply get a hit in on the target. The pet owner can finish off the target and receive the creature handling experience upon the target's death. The pet must also be conscious when the creature dies in order for the owner to gain experience. If a player starts using multple pets at once, it's important to note that their XP per kill will be divided by the current number of active pets; so if they were getting 1000 experience with one pet out, they will only get 500 with 2 pets.

Note: Lairs and attackable objects do not yield CH experience.


Special notes about non-adult pets:

For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level. e.g. Adult gurrecks are considered to be CL 50. A baby gurreck will be considered to be level 25 minimum, which will eventually increase as the pet grows until it has reached its adult level. This means that a gurreck pet must attack creatures higher Challenge level than 12 in order to not receive 1 point of experience. The pet's minimum level will scale upwards as it levels. For example at when the pet grows to actual level 25, the gurreck's level will finally match 25, there after this point, the pet will have to seek higher level mobs than 25 to gain full experience.

Experience Ranges

Each pet level has a range of experience values associated with it. The values associated with any given pet level are linked to the npc or creature level of the pet's target. The range for each pet level starts at the pet's level and extends up to the highest mob levels possible. For example, a level 10 pet is paired with all creature levels ranging from 10 to 400 (or whichever the highest mob level is). This represents each possible target that a pet can be directed against. An experience value is linked to each of these possible outcomes and when the player succesfully kills the enemy, the pet will receive an experience amount that comes from a list appropriate to its level and to the target it killed. To use another example; if a level 23 mob gives 1000 creature handling experience at pet level 10, then a level 10 pet will receive 1000 creature handling experience when the player kills that mob.

The creature experience values were obtained through observing changes in incrementation patterns as pet level changed but mob levels remained consistent. At any given constant mob level at pet level 22 and up, the experience value will increment by 20 points downward for every pet level increase. As an example, a level 22 pet attacking a level 80 creature gains 1360 experience, but a level 23 pet attacking the same creature only gets 1340. The incrementation pattern changes below pet level 22, and is noted in the list below.


The experience values in the list below are derived from live data and through interpretation of general patterns. All of these should not be considered 100% accurate but as a best guess approximation to the live behavior. Experience values associated with pet levels 22-37 however seem to be accurate. The chart lists values starting at mob challenge level 80. The values for all mobs can be extrapolated from the cl 80 value. Pet max levels are 70 so pet levels post 70 will not be listed.

Level Difference Penalty

The level difference between a pet's level and the mob is checked to determine how much experience is awarded. A pet attacking a lower level mob than itself will suffer reduction in experience, where as a pet attacking a higher level mob than itself gains additional experience. When attacking lower level mobs, the difference between the mob level and pet level are put through a conversion process. As an example, a pet with challenge level 100 attacking a mob level 51 will have a level difference range of 49. The difference will be applied against experience.


Experience should scale with the level difference between pet and mob.

Formulas Needed

Level difference penalty

Source References

Source Source in Context