Creature Handler Experience (Game Mechanics)

From SWGANH Wiki
Revision as of 08:33, 28 August 2009 by Ready (Talk | contribs) (Game Mechanics)

Jump to: navigation, search




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.


Game Mechanics

There are four ways to gain Creature Handler XP:

  • Successfully taming a baby
  • Teaching a new command to a pet
  • Teaching a pet its name
  • Having pet contribute to the death of an NPC or creature.


Experience gain through taming, teaching commands and teaching names are dependant on the creature's challenge level. A higher challenge level creature yields higher experience when taming and teaching. The exact experience calculation isnt known but some behavior is inferred from various uis logs. For taming creatures, The base amount of experience gained is 100 for cl 3 creatures, and 4 points of experience is offered for each challenge level above 3, therefore a cl 25 creature would yield 188 experience per command and name learned and for the taming attempt.


To gain experience through combat you need to kill something that's powerful enough to be a challenge to your pet (not necessarily to you) to get decent amounts of XP this way. If the target's CL is less than or equal to half that of your pet, you'll get 1 XP from the victory. To get experience, the pet must simply get a hit in on the target. The pet owner can finish off the target and receive the creature handling experience upon the target's death.

Special notes about non-adult pets:

For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level. e.g. Adult gurrecks are considered to be CL 50. A baby gurreck will be considered to be level 25 minimum, which will eventually increase as the pet grows until it has reached its adult level. This means that a gurreck pet must attack creatures higher Challenge level than 25 in order to not receive 1 point of experience. The pet's minimum level will scale upwards as it levels. For example at level 25 the gurreck's level will finally match 25, therefore beyond this point, the pet will have to seek higher level mobs to gain full experience.


If you start using two pets at once, it's important to note that your XP per kill will be divided by the current number of active pets so if you were getting 1000 experience with one pet out, you will only get 500 if you have 2.

Formulas Needed

  • Experience gain utilizing challenge level of target compared to challenge level of pet
  • Experience gain utilizing challenge level of pet when training commands
  • Experience gain utilizing challenge level of pet when training name
  • Experience gain utilizing challenge level of pet when taming it

Source References

Source Source in Context