Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Game Mechanics)
(Game Mechanics)
Line 45: Line 45:
 
if new tick damage reaches 0 then the dot is cured.  
 
if new tick damage reaches 0 then the dot is cured.  
  
 
+
For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.
  
  

Revision as of 12:14, 11 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Area Cure would heal a dot tick at the rate of

new tick damage = dot tick damage - Cure effectiveness

if new tick damage reaches 0 then the dot is cured.

For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.


Single Cure

The amount of poison/disease tick a doctor can cure =

[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )



Wound Treatment Modifier Sources Include:

  • Skill Attachment Modifiers
  • Food Modifiers

Source References

Source Source in Context