Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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'''Area Cures'''
  
 
Area Cure would heal a dot tick at the rate of
 
Area Cure would heal a dot tick at the rate of

Revision as of 12:15, 11 September 2009




Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Area Cures

Area Cure would heal a dot tick at the rate of

new tick damage = dot tick damage - Cure effectiveness

if new tick damage reaches 0 then the dot is cured.

For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.


Single Cure

The amount of poison/disease tick a doctor can cure =

[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )



Wound Treatment Modifier Sources Include:

  • Skill Attachment Modifiers
  • Food Modifiers

Source References

Source Source in Context