Dance Fundementals (Game Mechanics)

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Game Mechanics - Mechanics Category

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System Messages

SUI Prompts

Radial Menus

Game Mechanics

When you begin to dance, your most basic command is /stardance. This will bring up a dance playlist window that gives you a list of the dances you currently know. To start a dance without the window, type in /startdance + the dance name, for example:


To stop dancing the command is /stopdance After a player stops performing, they have to wait 3 seconds before being able to begin performing again.

/pausedance /pausedance Doesn't do anything but stop dancing currently


Changing Dances:

You can switch from one dance to another using the "/changedance [dance name]" command (when playing alone).

Example : /changdance formal

You can leave off the dance name, and it will prompt you with a dance playlist window.

Flourishing

After you begin to dance, you will be able to flourish your avatar, causing him or her to do various moves in the dance. There are eight possible flourishes per dance. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)


Action costs for music and dancing abilities varies according to the song or dance played and instrument used. When playing music without using flourishes, a base amount of action points are used per tick. This base is affected by the player's action secondaries. When doing a flourish with any music ability the action drain for this is (base / 2). Dancing also uses a base amount of action however its flourish costs are (basecost x 2) per flourish.

You can stack flourishes and the action costs will be issued, but the flourishes wont execute until they finish animating in the queue.

Executing a Flourish
Spatial Log

The Performance-based professions are paired in Entertainer with Image Design. Image Designers can alter the features of any player avatar.



Dance Playlist

Queuing

Queuing in entertainer differs from combat queuing in that there is a preset limit to the amount of total commands that will be stored to execute. For music, the server will store up to 5 flourishes for execution. Any more flourishes performed by the player will simply use action but not be added to the queue.

For dancing, there is no possible queue. Dance flourishes are executed immediately. What this means however is that a dance flourish must fully execute and complete the duration before another flourish can be attempted. Once executed the performance will go back to the base dance unless the player immediately performs another flourish.


Audience Commands

All patrons who /listen and or /watch performers in the same group, will get their Battle Fatigue and mind wounds healed by the group collectively. I don't think it's split between only musicians and only dancers, it's the group as a whole. The rate of healing remains the same whether a player watches a dancer or listens to a musician player within the band. Listening and watching will work up to about 60 meters. After this the player will be forced to stop listening/watching. A player may use the radials for up to 32 meters.



/listen /listen Start listening to your current target
/listen playerName Start listening to the designated player

/stoplisten /stoplisten Stop listening to an entertainer


/watch /watch Start watching your current target
/watch playerName Start watching the designated player


/stopwatch /stopwatch Stop watching an entertainer


Can entertainers listen to other entertainers while grouped and playing?

No, they cant listen/watch to other entertainers while playing due to client command table restriction. However they can stop performing and listen/watch an entertainer in group, then begin performing again (while remaining watching/listening). This does not seem to be a bug. This allows for entertainers to heal other entertainers in the same group.


Can patrons listen to a musician in one group and watch a dancer in another group at the same time and receive healing from both? If they can watch/listen to two groups at the same time, how much do they get healed for?


The NGE Allows players to watch and listen to players from different groups simultaneously. It is unknown currently how this worked during pre-cu. Presumably a way to handle this would be to make it so that when the player watches one group, the player is simply healed based on whatever rates that the group's healing mods work for. Both groups would heal the player simultaneously at their normal values until the player reaches 0 wounds/bf.

Source References

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